MultiblockTree.h 256 B

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  1. #pragma once
  2. #include "MultiblockStructure.h"
  3. class MultiblockTree : public MultiblockStructure
  4. {
  5. public:
  6. MultiblockTree(int dimensionId, __int64 structureId, Framework::Vec3<int> uniquePosition);
  7. virtual void onBlockRemoved(Block* zBlock) override;
  8. };