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- #include "ModelInfo.h"
- using namespace Framework;
- ModelInfo::ModelInfo(
- const char* modelPath, const char* texturPath, int textureCount)
- : modelPath(modelPath)
- {
- for (int i = 0; i < textureCount; i++)
- texturePaths.add(new Text(texturPath));
- }
- ModelInfo::ModelInfo(
- const char* modelPath, std::initializer_list<const char*> texturePaths)
- : modelPath(modelPath)
- {
- for (const char* texturPath : texturePaths)
- this->texturePaths.add(new Text(texturPath));
- }
- void ModelInfo::writeTo(Framework::StreamWriter* zWriter) const
- {
- char len = (char)modelPath.getLength();
- zWriter->schreibe(&len, 1);
- zWriter->schreibe(modelPath.getText(), (int)len);
- short count = (short)texturePaths.getEintragAnzahl();
- zWriter->schreibe((char*)&count, 2);
- for (Text* t : texturePaths)
- {
- len = (char)t->getLength();
- zWriter->schreibe(&len, 1);
- zWriter->schreibe(t->getText(), (int)len);
- }
- }
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