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- #pragma once
- #include "WorldUpdate.h"
- class EntityRemovedUpdate : public WorldUpdate
- {
- private:
- int entityId;
- protected:
- void write(Framework::StreamWriter* zWriter) override;
- public:
- EntityRemovedUpdate(int entityId, int dimensionId, Framework::Vec3<int> pos);
- ~EntityRemovedUpdate();
- void onUpdate(Dimension* zDimension) override;
- };
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