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- #include "DefaultBlockItemDrop.h"
- #include "Block.h"
- DefaultBlockItemDrop::DefaultBlockItemDrop()
- : DropConfig()
- {}
- void DefaultBlockItemDrop::doDrop(Entity* zActor,
- Item* zItem,
- ItemSkill* zUsedSkill,
- Framework::Either<Block*, Entity*> zDestroyedObject) const
- {
- if (zDestroyedObject.isA())
- {
- Item* blockItem
- = zDestroyedObject.getA()->zBlockType()->getItemFromBlock(
- zDestroyedObject.getA());
- if (blockItem)
- {
- Game::INSTANCE->spawnItem(
- zDestroyedObject.getA()->getLocation()
- + Framework::Vec3<float>(0.5f, 0.5f, 0.5f),
- zDestroyedObject.getA()->getDimensionId(),
- blockItem);
- }
- }
- }
- DefaultBlockItemDropFactory::DefaultBlockItemDropFactory()
- : DropConfigFactory()
- {}
- JSONObjectValidationBuilder* DefaultBlockItemDropFactory::addToValidator(
- JSONObjectValidationBuilder* builder) const
- {
- return DropConfigFactory::addToValidator(builder);
- }
- const char* DefaultBlockItemDropFactory::getTypeToken() const
- {
- return "blockItem";
- }
- DefaultBlockItemDrop* DefaultBlockItemDropFactory::createInstance(
- Framework::JSON::JSONObject* zJson) const
- {
- return new DefaultBlockItemDrop();
- }
- void DefaultBlockItemDropFactory::addToJson(
- Framework::JSON::JSONObject* zJson, DefaultBlockItemDrop* zObject) const
- {}
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