BlockType.h 1.3 KB

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  1. #pragma once
  2. #include <Vec3.h>
  3. #include <Array.h>
  4. #include <Writer.h>
  5. #include <Either.h>
  6. #include "StaticRegistry.h"
  7. class Game;
  8. class Item;
  9. class Block;
  10. class BlockType : public virtual Framework::ReferenceCounter
  11. {
  12. private:
  13. const int id;
  14. protected:
  15. Block* defaultBlock;
  16. BlockType( int id, Block* defaultBlock );
  17. virtual ~BlockType();
  18. virtual void loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader ) const;
  19. virtual void saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter ) const;
  20. virtual void createSuperBlock( Block* zBlock, Item* zItem ) const;
  21. virtual void createSuperItem( Block* zBlock, Item* zItem ) const;
  22. virtual Block* createBlock( Framework::Vec3<int> position, Game* zTarget ) const = 0;
  23. virtual Item* createItem( Game* zTarget ) const = 0;
  24. public:
  25. virtual Block* loadBlock( Framework::Vec3<int> position, Game* zTarget, Framework::StreamReader* zReader ) const;
  26. virtual void saveBlock( Block* zBlock, Framework::StreamWriter* zWriter ) const;
  27. virtual Item* getItemFromBlock( Block* zBlock, Game* zTarget ) const;
  28. virtual Block* createBlockAt( Framework::Vec3<int> position, Game* zTarget, Item* zUsedItem ) const;
  29. virtual const Block* zDefault() const;
  30. int getId() const;
  31. };
  32. const Block* getDefaultBlock( Framework::Either<Block*, int> b );