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- #pragma once
- #include "UIDialog.h"
- class Quest;
- class QuestParty;
- class QuestStorage;
- class QuestDialog : public UIDialog
- {
- public:
- QuestDialog(int playerId);
- virtual void api(
- Framework::StreamReader* zRequest, NetworkMessage* zResponse) override;
- private:
- Framework::XML::Element* getQuestGraphItem(
- Quest* zQuest, QuestParty* zParty);
- void showQuestDetails(Quest* zQuest,
- QuestStorage* zStorage,
- Framework::XML::Element* zParent);
- };
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