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- #pragma once
- #include "FastNoiseLite.h"
- #include "Noise.h"
- class FastNoiseWrapper : public Noise
- {
- private:
- int seed;
- float multiplier;
- FastNoiseLite* noise;
- public:
- FastNoiseWrapper(FastNoiseLite* noise, int seed);
- ~FastNoiseWrapper();
- void setMultiplier(float multiplier);
- int getSeed() const;
- double getNoise(double x, double y, double z);
- };
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