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- #pragma once
- #include "Noise.h"
- class FactorizeNoise : public Noise
- {
- private:
- Noise* noiseA;
- Noise* noiseB;
- double factorA;
- public:
- FactorizeNoise(Noise* a, Noise* b, double factorA);
- ~FactorizeNoise();
- int getSeed() const override;
- double getNoise(double x, double y, double z) override;
- };
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