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- #pragma once
- #include "ItemType.h"
- class BasicItemType : public ItemType
- {
- private:
- Framework::Text itemName;
- float hp;
- float durability;
- bool solid;
- float hungerRecoveryPerHp;
- float thirstRecoveryPerHp;
- public:
- BasicItemType();
- Item* createItem() const override;
- void setItemName(Framework::Text itemName);
- Framework::Text getItemName() const;
- void setHp(float hp);
- float getHp() const;
- void setDurability(float durability);
- float getDurability() const;
- void setSolid(bool solid);
- bool isSolid() const;
- void setHungerRecoveryPerHp(float hungerRecoveryPerHp);
- float getHungerRecoveryPerHp() const;
- void setThirstRecoveryPerHp(float thirstRecoveryPerHp);
- float getThirstRecoveryPerHp() const;
- };
- class BasicItemTypeFactory : public ItemTypeFactoryBase<BasicItemType>
- {
- public:
- BasicItemTypeFactory();
- BasicItemType* createValue(
- Framework::JSON::JSONObject* zJson) const override;
- void fromJson(BasicItemType* zResult,
- Framework::JSON::JSONObject* zJson) const override;
- void toJson(BasicItemType* zObject,
- Framework::JSON::JSONObject* zResult) const override;
- JSONObjectValidationBuilder* addToValidator(
- JSONObjectValidationBuilder* builder) const override;
- Framework::Text getTypeToken() const override;
- };
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