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- #include "Area.h"
- Direction getOppositeDirection(Direction dir)
- {
- switch (dir)
- {
- case NORTH:
- return SOUTH;
- case EAST:
- return WEST;
- case SOUTH:
- return NORTH;
- case WEST:
- return EAST;
- case TOP:
- return BOTTOM;
- case BOTTOM:
- return TOP;
- default:
- return NO_DIRECTION;
- }
- }
- Directions getDirections(
- Framework::Vec3<float> currentPos, Framework::Vec3<float> otherPos)
- {
- Directions result = NO_DIRECTION;
- if (currentPos.x < otherPos.x) result |= EAST;
- if (currentPos.x > otherPos.x) result |= WEST;
- if (currentPos.y < otherPos.y) result |= SOUTH;
- if (currentPos.y > otherPos.y) result |= NORTH;
- if (currentPos.z < otherPos.z) result |= TOP;
- if (currentPos.z > otherPos.z) result |= BOTTOM;
- return result;
- }
- Framework::Vec3<int> getDirection(Directions dir)
- {
- Framework::Vec3<int> result(0, 0, 0);
- if ((dir | NORTH) == dir) --result.y;
- if ((dir | EAST) == dir) ++result.x;
- if ((dir | SOUTH) == dir) ++result.y;
- if ((dir | WEST) == dir) --result.x;
- if ((dir | TOP) == dir) ++result.z;
- if ((dir | BOTTOM) == dir) --result.z;
- return result;
- }
- int getDirectionIndex(Direction dir)
- {
- if (dir == NORTH) return 0;
- if (dir == EAST) return 1;
- if (dir == SOUTH) return 2;
- if (dir == WEST) return 3;
- if (dir == TOP) return 4;
- if (dir == BOTTOM) return 5;
- assert(false);
- return -1;
- }
- Direction getDirectionFromIndex(int index)
- {
- return (Direction)(1 << index);
- }
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