BasicBlocks.h 3.9 KB

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  1. #pragma once
  2. #include "Block.h"
  3. #include "BlockType.h"
  4. #include "Item.h"
  5. #include "TypeRegistry.h"
  6. class BlockType;
  7. class ItemType;
  8. class BasicBlockType;
  9. class BasicBlock : public Block
  10. {
  11. public:
  12. BasicBlock(int typeId, Framework::Vec3<int> pos, int dimensionId);
  13. BasicBlock(int typeId,
  14. Framework::Vec3<int> pos,
  15. int dimensionId,
  16. bool hasInventory);
  17. virtual bool onTick(
  18. TickQueue* zQueue, int numTicks, bool& blocked) override;
  19. virtual void onPostTick() override;
  20. friend BasicBlockType;
  21. };
  22. struct SpawnConfig
  23. {
  24. int min;
  25. int max;
  26. double chance;
  27. Framework::Text itemTypeName;
  28. int typeId;
  29. };
  30. class BasicBlockType : public BlockType
  31. {
  32. private:
  33. Framework::Text itemTypeName;
  34. int itemTypeId;
  35. bool transparent;
  36. bool passable;
  37. float speedModifier;
  38. bool interactable;
  39. protected:
  40. virtual void createSuperBlock(Block* zBlock, Item* zItem) const override;
  41. public:
  42. BasicBlockType(Framework::Text itemTypeName,
  43. ModelInfo* model,
  44. Framework::Text name,
  45. int mapColor,
  46. bool modelSubscription,
  47. float hardness,
  48. Framework::RCArray<Framework::Text> groupNames);
  49. virtual bool initialize(Game* zGame) override;
  50. virtual Block* createBlock(
  51. Framework::Vec3<int> position, int dimensionId) const override;
  52. virtual Item* createItem() const override;
  53. Framework::Text getItemTypeName() const;
  54. virtual ItemType* createItemType() const override;
  55. int getItemTypeId() const;
  56. void setTransparent(bool transparent);
  57. bool isTransparent() const;
  58. void setPassable(bool passable);
  59. bool isPassable() const;
  60. void setSpeedModifier(float speedModifier);
  61. float getSpeedModifier() const;
  62. void setInteractable(bool interactable);
  63. };
  64. class BasicBlockTypeFactory : public SubTypeFactory<BlockType, BasicBlockType>
  65. {
  66. public:
  67. BasicBlockTypeFactory();
  68. BasicBlockType* fromJson(Framework::JSON::JSONObject* zJson) const override;
  69. Framework::JSON::JSONObject* toJson(BasicBlockType* zObject) const override;
  70. Framework::JSON::Validator::JSONValidator* getValidator(
  71. Framework::JSON::Validator::ObjectValidationBuilder<
  72. Framework::JSON::Validator::JSONValidator>* builder) const override;
  73. Framework::Text getTypeToken() const override;
  74. };
  75. class AdditionalItemSpawningBlock : public BasicBlock
  76. {
  77. private:
  78. Framework::Array<SpawnConfig> spawns;
  79. public:
  80. AdditionalItemSpawningBlock(int typeId,
  81. Framework::Vec3<int> pos,
  82. int dimensionId);
  83. void addSpawn(SpawnConfig config);
  84. virtual void onDestroy() override;
  85. };
  86. class AdditionalItemSpawningBlockType : public BasicBlockType
  87. {
  88. private:
  89. Framework::Array<SpawnConfig> spawns;
  90. protected:
  91. virtual void createSuperBlock(Block* zBlock, Item* zItem) const override;
  92. public:
  93. AdditionalItemSpawningBlockType(Framework::Text itemTypeName,
  94. ModelInfo* model,
  95. Framework::Text name,
  96. int mapColor,
  97. bool modelSubscription,
  98. float hardness,
  99. Framework::Array<SpawnConfig> spawns,
  100. Framework::RCArray<Framework::Text> groupNames);
  101. virtual bool initialize(Game* zGame) override;
  102. virtual Block* createBlock(
  103. Framework::Vec3<int> position, int dimensionId) const override;
  104. const Framework::Array<SpawnConfig>& getSpawns() const;
  105. };
  106. class AdditionalItemSpawningBlockTypeFactory
  107. : public SubTypeFactory<BlockType, AdditionalItemSpawningBlockType>
  108. {
  109. public:
  110. AdditionalItemSpawningBlockTypeFactory();
  111. AdditionalItemSpawningBlockType* fromJson(
  112. Framework::JSON::JSONObject* zJson) const override;
  113. Framework::JSON::JSONObject* toJson(
  114. AdditionalItemSpawningBlockType* zObject) const override;
  115. Framework::JSON::Validator::JSONValidator* getValidator(
  116. Framework::JSON::Validator::ObjectValidationBuilder<
  117. Framework::JSON::Validator::JSONValidator>* builder) const override;
  118. Framework::Text getTypeToken() const override;
  119. };