12345678910111213141516171819202122232425262728293031323334 |
- #pragma once
- #include "ItemType.h"
- #include "ItemSkill.h"
- class PlayerHandItemType : public ItemType
- {
- REGISTRABLE(PlayerHandItemType)
- protected:
- void loadSuperItemSkill(ItemSkill* zSkill, Framework::StreamReader* zReader) const override;
- void saveSuperItemSkill(const ItemSkill* zSkill, Framework::StreamWriter* zWriter) const override;
- public:
- PlayerHandItemType();
- Item* createItem() const override;
- ItemSkill* createDefaultItemSkill() const override;
- };
- REGISTER(PlayerHandItemType, ItemType)
- class PlayerHandLevelUpRule : public ItemSkillLevelUpRule
- {
- public:
- PlayerHandLevelUpRule();
- void applyOn(ItemSkill* zSkill) override;
- };
- class PlayerHandSkill : public ItemSkill
- {
- public:
- PlayerHandSkill();
- void use(Entity* zActor, Item* zUsedItem, Block* zTarget) override;
- void use(Entity* zActor, Item* zUsedItem, Entity* zTarget) override;
- };
|