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- #include "Chunk.h"
- #include "Constants.h"
- #include "Game.h"
- #include "NoBlock.h"
- Chunk::Chunk(Framework::Punkt location, int dimensionId)
- : ReferenceCounter(),
- dimensionId(dimensionId),
- location(location),
- added(0)
- {
- blocks = new Block * [CHUNK_SIZE * CHUNK_SIZE * WORLD_HEIGHT];
- blockIds = new unsigned short[CHUNK_SIZE * CHUNK_SIZE * WORLD_HEIGHT];
- memset(blocks, 0, CHUNK_SIZE * CHUNK_SIZE * WORLD_HEIGHT * sizeof(Block*));
- memset(blockIds, 0, CHUNK_SIZE * CHUNK_SIZE * WORLD_HEIGHT * sizeof(unsigned short));
- zNeighbours[0] = 0;
- zNeighbours[1] = 0;
- zNeighbours[2] = 0;
- zNeighbours[3] = 0;
- }
- Chunk::Chunk(Framework::Punkt location, int dimensionId, Framework::StreamReader* zReader)
- : Chunk(location, dimensionId)
- {
- load(zReader);
- }
- Chunk::~Chunk()
- {
- for (int i = 0; i < CHUNK_SIZE * CHUNK_SIZE * WORLD_HEIGHT; i++)
- {
- if (blocks[i])
- blocks[i]->release();
- }
- delete[] blocks;
- delete[] blockIds;
- }
- Framework::Either<Block*, int> Chunk::zBlockNeighbor(Framework::Vec3<int> location)
- {
- if (location.x >= 0 && location.x < CHUNK_SIZE && location.y >= 0 && location.y < CHUNK_SIZE && location.z >= 0 && location.z < WORLD_HEIGHT)
- {
- int index = (location.x * CHUNK_SIZE + location.y) * WORLD_HEIGHT + location.z;
- if (blocks[index])
- return blocks[index];
- else
- return (int)blockIds[index];
- }
- if (added && location.z >= 0 && location.z < WORLD_HEIGHT)
- return Game::INSTANCE->zBlockAt({ location.x + this->location.x - CHUNK_SIZE / 2, location.y + this->location.y - CHUNK_SIZE / 2, location.z }, dimensionId);
- return 0;
- }
- void Chunk::api(Framework::StreamReader* zRequest, NetworkResponse* zResponse)
- {
- // TODO: answer api messages
- }
- Framework::Either<Block*, int> Chunk::zBlockAt(Framework::Vec3<int> location) const
- {
- int index = (location.x * CHUNK_SIZE + location.y) * WORLD_HEIGHT + location.z;
- assert(index < CHUNK_SIZE* CHUNK_SIZE* WORLD_HEIGHT);
- if (blocks[index])
- return blocks[index];
- else
- return (int)blockIds[index];
- }
- const Block* Chunk::zBlockConst(Framework::Vec3<int> location) const
- {
- auto b = zBlockAt(location);
- if (b.isA())
- return b;
- if (b.getB())
- return StaticRegistry<BlockType>::INSTANCE.zElement(b.getB())->zDefault();
- return 0;
- }
- void Chunk::instantiateBlock(Framework::Vec3<int> location)
- {
- auto b = zBlockAt(location);
- if (b.isA())
- return;
- if (!b.getB())
- generateBlock(location);
- b = zBlockAt(location);
- if (b.isB())
- putBlockAt(location, StaticRegistry<BlockType>::INSTANCE.zElement(b.getB())->createBlockAt({ location.x + this->location.x - CHUNK_SIZE / 2, location.y + this->location.y - CHUNK_SIZE / 2, location.z }, 0));
- }
- void Chunk::generateBlock(Framework::Vec3<int> location)
- {
- int index = (location.x * CHUNK_SIZE + location.y) * WORLD_HEIGHT + location.z;
- if (blockIds[index])
- return;
- auto generated = Game::INSTANCE->zGenerator()->generateSingleBlock({ location.x + this->location.x - CHUNK_SIZE / 2, location.y + this->location.y - CHUNK_SIZE / 2, location.z }, dimensionId);
- if (generated.isA())
- putBlockAt(location, generated);
- else
- putBlockTypeAt(location, generated);
- }
- void Chunk::putBlockAt(Framework::Vec3<int> location, Block* block)
- {
- int index = (location.x * CHUNK_SIZE + location.y) * WORLD_HEIGHT + location.z;
- assert(index < CHUNK_SIZE* CHUNK_SIZE* WORLD_HEIGHT&& index >= 0);
- Block* old = blocks[index];
- if (block)
- blockIds[index] = (unsigned short)block->zBlockType()->getId();
- blocks[index] = block;
- Either<Block*, int> neighbor = zBlockNeighbor(location + getDirection(NORTH));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbour(SOUTH, block);
- if (block)
- block->setNeighbour(NORTH, neighbor);
- neighbor = zBlockNeighbor(location + getDirection(EAST));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbour(WEST, block);
- if (block)
- block->setNeighbour(EAST, neighbor);
- neighbor = zBlockNeighbor(location + getDirection(SOUTH));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbour(NORTH, block);
- if (block)
- block->setNeighbour(SOUTH, neighbor);
- neighbor = zBlockNeighbor(location + getDirection(WEST));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbour(EAST, block);
- if (block)
- block->setNeighbour(WEST, neighbor);
- neighbor = zBlockNeighbor(location + getDirection(TOP));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbour(BOTTOM, block);
- if (block)
- block->setNeighbour(TOP, neighbor);
- neighbor = zBlockNeighbor(location + getDirection(BOTTOM));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbour(TOP, block);
- if (block)
- block->setNeighbour(BOTTOM, neighbor);
- if (old)
- old->release();
- }
- void Chunk::putBlockTypeAt(Framework::Vec3<int> location, int type)
- {
- int index = (location.x * CHUNK_SIZE + location.y) * WORLD_HEIGHT + location.z;
- assert(index < CHUNK_SIZE* CHUNK_SIZE* WORLD_HEIGHT);
- blockIds[index] = (unsigned short)type;
- Either<Block*, int> neighbor = zBlockNeighbor(location + getDirection(NORTH));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbourType(SOUTH, type);
- neighbor = zBlockNeighbor(location + getDirection(EAST));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbourType(WEST, type);
- neighbor = zBlockNeighbor(location + getDirection(SOUTH));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbourType(NORTH, type);
- neighbor = zBlockNeighbor(location + getDirection(WEST));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbourType(EAST, type);
- neighbor = zBlockNeighbor(location + getDirection(TOP));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbourType(BOTTOM, type);
- neighbor = zBlockNeighbor(location + getDirection(BOTTOM));
- if (neighbor.isA())
- ((Block*)neighbor)->setNeighbourType(TOP, type);
- }
- void Chunk::setNeighbor(Direction dir, Chunk* zChunk)
- {
- zNeighbours[getDirectionIndex(dir)] = zChunk;
- for (int i = 0; i < CHUNK_SIZE; i++)
- {
- for (int z = 0; z < WORLD_HEIGHT; z++)
- {
- if (dir == NORTH)
- {
- int index = i * CHUNK_SIZE * WORLD_HEIGHT + z;
- if (blocks[index])
- {
- int j = (i * CHUNK_SIZE + CHUNK_SIZE - 1) * WORLD_HEIGHT + z;
- if (zChunk && zChunk->blocks[j])
- blocks[index]->setNeighbour(NORTH, zChunk->blocks[j]);
- else
- {
- blocks[index]->setNeighbour(NORTH, 0);
- blocks[index]->setNeighbourType(NORTH, zChunk ? zChunk->blockIds[j] : 0);
- }
- }
- }
- else if (dir == EAST)
- {
- int index = ((CHUNK_SIZE - 1) * CHUNK_SIZE + i) * WORLD_HEIGHT + z;
- if (blocks[index])
- {
- int j = i * WORLD_HEIGHT + z;
- if (zChunk && zChunk->blocks[j])
- blocks[index]->setNeighbour(EAST, zChunk->blocks[j]);
- else
- {
- blocks[index]->setNeighbour(EAST, 0);
- blocks[index]->setNeighbourType(EAST, zChunk ? zChunk->blockIds[j] : 0);
- }
- }
- }
- else if (dir == SOUTH)
- {
- int index = (i * CHUNK_SIZE + CHUNK_SIZE - 1) * WORLD_HEIGHT + z;
- if (blocks[index])
- {
- int j = i * CHUNK_SIZE * WORLD_HEIGHT + z;
- if (zChunk && zChunk->blocks[j])
- blocks[index]->setNeighbour(SOUTH, zChunk->blocks[j]);
- else
- {
- blocks[index]->setNeighbour(SOUTH, 0);
- blocks[index]->setNeighbourType(SOUTH, zChunk ? zChunk->blockIds[j] : 0);
- }
- }
- }
- else if (dir == WEST)
- {
- int index = i * WORLD_HEIGHT + z;
- if (blocks[index])
- {
- int j = ((CHUNK_SIZE - 1) * CHUNK_SIZE + i) * WORLD_HEIGHT + z;
- if (zChunk && zChunk->blocks[j])
- blocks[index]->setNeighbour(WEST, zChunk->blocks[j]);
- else
- {
- blocks[index]->setNeighbour(WEST, 0);
- blocks[index]->setNeighbourType(WEST, zChunk ? zChunk->blockIds[j] : 0);
- }
- }
- }
- }
- }
- }
- void Chunk::load(Framework::StreamReader* zReader)
- {
- unsigned short id = 0;
- zReader->lese((char*)&id, 2);
- Framework::Vec3<int> pos;
- bool d = 0;
- while (id)
- {
- zReader->lese((char*)&pos.x, 4);
- zReader->lese((char*)&pos.y, 4);
- zReader->lese((char*)&pos.z, 4);
- zReader->lese((char*)&d, 1);
- if (d)
- putBlockAt(pos, StaticRegistry<BlockType>::INSTANCE.zElement(id)->loadBlock(Framework::Vec3<int>(pos.x + location.x - CHUNK_SIZE / 2, pos.y + location.y - CHUNK_SIZE / 2, pos.z), zReader));
- else
- putBlockTypeAt(pos, id);
- zReader->lese((char*)&id, 2);
- }
- }
- void Chunk::save(Framework::StreamWriter* zWriter)
- {
- for (int x = 0; x < CHUNK_SIZE; x++)
- {
- for (int y = 0; y < CHUNK_SIZE; y++)
- {
- for (int z = 0; z < WORLD_HEIGHT; z++)
- {
- int index = (x * CHUNK_SIZE + y) * WORLD_HEIGHT + z;
- unsigned short blockType = blocks[index] ? (unsigned short)blocks[index]->zBlockType()->getId() : blockIds[index];
- if (blockType)
- {
- zWriter->schreibe((char*)&blockType, 2);
- zWriter->schreibe((char*)&x, 4);
- zWriter->schreibe((char*)&y, 4);
- zWriter->schreibe((char*)&z, 4);
- if (blocks[index])
- {
- bool d = 1;
- zWriter->schreibe((char*)&d, 1);
- StaticRegistry<BlockType>::INSTANCE.zElement(blockType)->saveBlock(blocks[index], zWriter);
- }
- else
- {
- bool d = 0;
- zWriter->schreibe((char*)&d, 1);
- }
- }
- }
- }
- }
- unsigned short end = 0;
- zWriter->schreibe((char*)&end, 2);
- }
- void Chunk::sendToClient(Framework::StreamWriter* zWriter)
- {
- for (int x = 0; x < CHUNK_SIZE; x++)
- {
- for (int y = 0; y < CHUNK_SIZE; y++)
- {
- for (int z = 0; z < WORLD_HEIGHT; z++)
- {
- int index = (x * CHUNK_SIZE + y) * WORLD_HEIGHT + z;
- unsigned short blockType = blocks[index] ? (unsigned short)blocks[index]->zBlockType()->getId() : blockIds[index];
- if (blockType)
- {
- bool visible = 0;
- if (!visible)
- {
- if (!blocks[index])
- {
- if (CONST_BLOCK(0, blockIds[index])->isTransparent() || CONST_BLOCK(0, blockIds[index])->isPassable())
- visible = 1;
- else
- {
- for (int d = 0; d < 6 && !visible; d++)
- {
- auto n = zBlockNeighbor(getDirection((Directions)getDirectionFromIndex(d)) + Framework::Vec3<int>(x, y, z));
- if (n.isA() && (((Block*)n)->isPassable() || ((Block*)n)->isTransparent()))
- visible = 1;
- if (n.isB() && (CONST_BLOCK(0, n)->isTransparent() || CONST_BLOCK(0, n)->isPassable()))
- visible = 1;
- }
- }
- }
- else
- visible = blocks[index]->isVisible();
- }
- if (visible && (blocks[index] || blockType != AirBlockBlockType::ID))
- {
- zWriter->schreibe((char*)&blockType, 2);
- zWriter->schreibe((char*)&x, 4);
- zWriter->schreibe((char*)&y, 4);
- zWriter->schreibe((char*)&z, 4);
- }
- }
- }
- }
- }
- unsigned short end = 0;
- zWriter->schreibe((char*)&end, 2);
- }
- void Chunk::removeUnusedBlocks()
- {
- for (int i = 0; i < CHUNK_SIZE * CHUNK_SIZE * WORLD_HEIGHT; i++)
- {
- if (blocks[i])
- {
- if (!blocks[i]->isVisible())
- {
- int x = (i / WORLD_HEIGHT) / CHUNK_SIZE;
- int y = (i / WORLD_HEIGHT) % CHUNK_SIZE;
- int z = i % WORLD_HEIGHT;
- putBlockAt({ x,y,z }, 0);
- putBlockTypeAt({ x, y, z }, NoBlockBlockType::ID);
- }
- }
- else if (blockIds[i])
- {
- int x = (i / WORLD_HEIGHT) / CHUNK_SIZE;
- int y = (i / WORLD_HEIGHT) % CHUNK_SIZE;
- int z = i % WORLD_HEIGHT;
- bool visible = 0;
- if (CONST_BLOCK(0, blockIds[i])->isTransparent() || CONST_BLOCK(0, blockIds[i])->isPassable())
- visible = 1;
- else
- {
- for (int d = 0; d < 6 && !visible; d++)
- {
- auto n = zBlockNeighbor(getDirection((Directions)getDirectionFromIndex(d)) + Framework::Vec3<int>(x, y, z));
- if (n.isA() && (((Block*)n)->isPassable() || ((Block*)n)->isTransparent()))
- visible = 1;
- if (n.isB() && (CONST_BLOCK(0, n)->isTransparent() || CONST_BLOCK(0, n)->isPassable()))
- visible = 1;
- }
- }
- if (!visible)
- {
- putBlockAt({ x,y,z }, 0);
- putBlockTypeAt({ x, y, z }, NoBlockBlockType::ID);
- }
- }
- }
- int count = 0;
- for (int i = 0; i < CHUNK_SIZE * CHUNK_SIZE * WORLD_HEIGHT; i++)
- {
- if (blockIds[i] && blockIds[i] != AirBlockBlockType::ID)
- count++;
- }
- std::cout << "chunk " << location.x << ", " << location.y << " was generated with " << count << " blocks.\n";
- }
- int Chunk::getDimensionId() const
- {
- return dimensionId;
- }
- Framework::Punkt Chunk::getCenter() const
- {
- return location;
- }
- Framework::Vec3<int> Chunk::getMin() const
- {
- return { location.x - CHUNK_SIZE / 2, location.y - CHUNK_SIZE / 2, 0 };
- }
- Framework::Vec3<int> Chunk::getMax() const
- {
- return { location.x + CHUNK_SIZE / 2, location.y + CHUNK_SIZE / 2, WORLD_HEIGHT };
- }
- void Chunk::prepareRemove()
- {
- added = 0;
- for (int i = 0; i < 4; i++)
- {
- if (zNeighbours[i])
- {
- zNeighbours[i]->setNeighbor(getOppositeDirection(getDirectionFromIndex(i)), 0);
- zNeighbours[i] = 0;
- }
- }
- }
- void Chunk::setAdded()
- {
- added = 1;
- }
- void Chunk::addView(Entity* zEntity)
- {
- cs.lock();
- bool found = 0;
- for (Entity* e : views)
- {
- if (e == zEntity)
- {
- found = 1;
- break;
- }
- }
- if (!found)
- views.add(zEntity);
- cs.unlock();
- }
- void Chunk::removeView(Entity* zEntity)
- {
- cs.lock();
- int i = 0;
- for (Entity* e : views)
- {
- if (e == zEntity)
- {
- views.remove(i);
- break;
- }
- i++;
- }
- cs.unlock();
- }
- bool Chunk::hasView(Entity* zEntity)
- {
- cs.lock();
- for (Entity* e : views)
- {
- if (e == zEntity)
- {
- cs.unlock();
- return 1;
- }
- }
- cs.unlock();
- return 0;
- }
- bool Chunk::hasViews() const
- {
- return views.getEintragAnzahl() > 0;
- }
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