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- #pragma once
- #include "WorldUpdate.h"
- class BlockRemovedUpdate : public WorldUpdate
- {
- protected:
- void write(Framework::StreamWriter* zWriter) override;
- public:
- BlockRemovedUpdate(Framework::Vec3<int> pos, int dimension);
- ~BlockRemovedUpdate();
- void onUpdate(Dimension* zDimension) override;
- };
- class BlockRemovedUpdateType : WorldUpdateType
- {
- REGISTRABLE(BlockRemovedUpdateType)
- protected:
- BlockRemovedUpdateType();
- };
- REGISTER(BlockRemovedUpdateType, WorldUpdateType)
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