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- #pragma once
- #include "Noise.h"
- class MultiplyNoise : public Noise
- {
- private:
- Noise* base;
- Noise* multiplier;
- public:
- MultiplyNoise(Noise* base, Noise* multiplier);
- ~MultiplyNoise();
- int getSeed() const override;
- double getNoise(double x, double y, double z) override;
- };
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