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- #pragma once
- #include "Noise.h"
- class FlattenNoise : public Noise
- {
- Noise* base;
- double factor;
- double minValue;
- public:
- FlattenNoise(Noise* base, double factor, double minValue);
- ~FlattenNoise();
- int getSeed() const override;
- double getNoise(double x, double y, double z) override;
- };
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