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- #pragma once
- #include "WorldUpdate.h"
- class Entity;
- class AddEntityUpdate : public WorldUpdate
- {
- private:
- Entity* entity;
- protected:
- void write(Framework::StreamWriter* zWriter) override;
- public:
- AddEntityUpdate(Entity* entity, int dimension);
- ~AddEntityUpdate();
- void onUpdate(Dimension* zDimension) override;
- };
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