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- #pragma once
- #include "Entity.h"
- #include "EntityType.h"
- class PlayerEntityType;
- class Player : public Entity
- {
- private:
- public:
- friend PlayerEntityType;
- };
- class PlayerEntityType : public EntityType
- {
- REGISTRABLE( PlayerEntityType )
- public:
- PlayerEntityType();
- Entity *createEntity( Game *zTarget ) override;
- };
- REGISTER( PlayerEntityType, EntityType )
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