Item.h 1.1 KB

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  1. #pragma once
  2. #include "ItemType.h"
  3. #include "Reader.h"
  4. class ItemType;
  5. class Item : public virtual Framework::ReferenceCounter
  6. {
  7. private:
  8. ItemType *zType;
  9. float damage;
  10. float maxDamage;
  11. float durability;
  12. float maxDurability;
  13. bool eatable;
  14. bool placeable;
  15. bool equippable;
  16. bool usable;
  17. int maxStackSize;
  18. Framework::Text name;
  19. protected:
  20. Item( ItemType *zType, const char *name );
  21. public:
  22. virtual void tick();
  23. const ItemType *zItemType() const;
  24. float getDamage() const;
  25. float getDurability() const;
  26. bool isUsable() const;
  27. bool isEatable() const;
  28. bool isPlaceable() const;
  29. bool isEquippable() const;
  30. float getMaxDurability() const;
  31. int getMaxStackSize() const;
  32. float getMaxDamage() const;
  33. virtual bool canBeStackedWith( Item *zItem ) const;
  34. virtual void applyInventoryEffects( Entity *zTarget );
  35. virtual void removeInventoryEffects( Entity *zTarget );
  36. virtual void applyEquippedEffects( Entity *zTarget );
  37. virtual void removeEquippedEffects( Entity *zTarget );
  38. virtual void applyFoodEffects( Entity *zTarget );
  39. friend ItemType;
  40. };