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- #include "GrasslandBiom.h"
- #include "BlockType.h"
- GrasslandBiom::GrasslandBiom()
- : GrasslandBiom( 1, 1, 1, 1, 1, 1 )
- {}
- GrasslandBiom::GrasslandBiom( double biomXMultiplier, double biomYMultiplier, double biomOutputMultiplier, double airXMultiplier, double airYMultiplier, double airOutputMultiplier )
- : BiomGenerator()
- {
- this->biomXMultiplier = biomXMultiplier;
- this->biomYMultiplier = biomYMultiplier;
- this->biomOutputMultiplier = biomOutputMultiplier;
- this->airXMultiplier = airXMultiplier;
- this->airYMultiplier = airYMultiplier;
- this->airOutputMultiplier = airOutputMultiplier;
- }
- Block *GrasslandBiom::getBlock( Noise *zNoise, int x, int y, int z, Game *zGame )
- {
- return StaticRegistry<BlockType>::INSTANCE.zElement( 1 )->createBlockAt( Framework::Vec3<int>( x, y, z ), zGame, 0 );
- }
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