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- #pragma once
- #include <Reader.h>
- #include <ReferenceCounter.h>
- #include <Writer.h>
- #include <Vec3.h>
- #include "StaticRegistry.h"
- class Entity;
- class Game;
- class EntityType : public virtual Framework::ReferenceCounter
- {
- private:
- const int id;
- protected:
- EntityType( int id );
- virtual void loadSuperEntity( Entity *zEntity, Framework::Reader *zReader );
- virtual void saveSuperEntity( Entity *zEntity, Framework::Writer *zWriter );
- virtual void createSuperEntity( Entity *zEntity );
- virtual void saveSuperEntity( Entity *zEntity );
- virtual Entity *createEntity( Game *zTarget ) = 0;
- public:
- virtual Entity *loadEntity( Framework::Vec3<float> position, Game *zTarget, Framework::Reader *zReader );
- virtual void saveEntity( Entity *zEntity, Framework::Writer *zWriter );
- virtual Entity *createEntityAt( Framework::Vec3<float> position, Game *zTarget );
- int getId() const;
- };
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