EntityType.h 921 B

123456789101112131415161718192021222324252627282930313233
  1. #pragma once
  2. #include <Reader.h>
  3. #include <ReferenceCounter.h>
  4. #include <Writer.h>
  5. #include <Vec3.h>
  6. #include "StaticRegistry.h"
  7. class Entity;
  8. class Game;
  9. class EntityType : public virtual Framework::ReferenceCounter
  10. {
  11. private:
  12. const int id;
  13. protected:
  14. EntityType( int id );
  15. virtual void loadSuperEntity( Entity *zEntity, Framework::Reader *zReader );
  16. virtual void saveSuperEntity( Entity *zEntity, Framework::Writer *zWriter );
  17. virtual void createSuperEntity( Entity *zEntity );
  18. virtual void saveSuperEntity( Entity *zEntity );
  19. virtual Entity *createEntity( Game *zTarget ) = 0;
  20. public:
  21. virtual Entity *loadEntity( Framework::Vec3<float> position, Game *zTarget, Framework::Reader *zReader );
  22. virtual void saveEntity( Entity *zEntity, Framework::Writer *zWriter );
  23. virtual Entity *createEntityAt( Framework::Vec3<float> position, Game *zTarget );
  24. int getId() const;
  25. };