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- #pragma once
- #include <Server.h>
- #include <Thread.h>
- #include <Datei.h>
- #include <Text.h>
- #include <InitDatei.h>
- #include "Game.h"
- using namespace Framework;
- using namespace Network;
- class FCKlient;
- class GameClient;
- class FactoryCraftServer : virtual public ReferenceCounter
- {
- private:
- SSLServer *server;
- InitDatei *ini;
- CRITICAL_SECTION cs;
- RCArray< FCKlient > *klients;
- Game *game;
- int klientAnzahl;
- int id;
- int empfangen;
- int gesendet;
- public:
- // Konstruktor
- FactoryCraftServer( InitDatei *zIni );
- // Destruktor
- virtual ~FactoryCraftServer();
- // nicht constant
- void run();
- void close();
- bool absturzKlient( int accountId );
- bool removeKlient( FCKlient *zKlient );
- void addGesendet( int bytes );
- void addEmpfangen( int bytes );
- bool hatClients() const;
- Game *zGame() const;
- };
- class FCKlient : public Thread
- {
- private:
- SSLSKlient *klient;
- unsigned int accountId;
- FactoryCraftServer *ls;
- GameClient *zGameClient;
- NetworkReader *reader;
- NetworkWriter *writer;
- public:
- // Konstruktor
- FCKlient( SSLSKlient *klient, FactoryCraftServer *ls );
- // Destruktor
- virtual ~FCKlient();
- // nicht constant
- void absturz();
- void thread();
- // constant
- int getAccountId() const;
- SSLSKlient *zClient() const;
- NetworkWriter *zWriter() const;
- };
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