Player.h 940 B

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  1. #pragma once
  2. #include "Entity.h"
  3. #include "EntityType.h"
  4. class PlayerEntityType;
  5. class Player : public Entity
  6. {
  7. private:
  8. Framework::Text name;
  9. public:
  10. Player( Framework::Vec3<float> location, int dimensionId, int entityId );
  11. void setName( Framework::Text name );
  12. const char *getName() const;
  13. void api( Framework::StreamReader *zRequest, NetworkResponse *zResponse ) override;
  14. friend PlayerEntityType;
  15. };
  16. class PlayerEntityType : public EntityType
  17. {
  18. REGISTRABLE( PlayerEntityType )
  19. protected:
  20. virtual void loadSuperEntity( Entity *zEntity, Framework::StreamReader *zReader ) const override;
  21. virtual void saveSuperEntity( Entity *zEntity, Framework::StreamWriter *zWriter ) const override;
  22. public:
  23. PlayerEntityType();
  24. virtual Entity *createEntity( Framework::Vec3<float> position, int dimensionId, Game *zTarget, int entityId ) const override;
  25. };
  26. REGISTER( PlayerEntityType, EntityType )