Game.cpp 12 KB

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  1. #include "Game.h"
  2. #include "Zeit.h"
  3. #include "Player.h"
  4. #include "OverworldDimension.h"
  5. #include "AddChunkUpdate.h"
  6. using namespace Framework;
  7. GameClient::GameClient( Player *zPlayer, FCKlient *client )
  8. : ReferenceCounter(),
  9. zPlayer( zPlayer ),
  10. client( client ),
  11. writer( client->zClient() ),
  12. viewDistance( 5 ),
  13. first( 1 ),
  14. online( 1 )
  15. {}
  16. GameClient::~GameClient()
  17. {
  18. client->release();
  19. }
  20. void GameClient::sendWorldUpdate( WorldUpdate *zUpdate )
  21. {
  22. if( zPlayer->getCurrentDimensionId() == zUpdate->getAffectedDimension() )
  23. {
  24. auto pos = (Vec3<int>)zPlayer->getPosition();
  25. if( abs( pos.x - zUpdate->getMinAffectedPoint().x ) < viewDistance * CHUNK_SIZE || (abs( pos.x - zUpdate->getMaxAffectedPoint().x ) < viewDistance * CHUNK_SIZE) || abs( pos.y - zUpdate->getMinAffectedPoint().y ) < viewDistance * CHUNK_SIZE || (abs( pos.y - zUpdate->getMaxAffectedPoint().y ) < viewDistance * CHUNK_SIZE) )
  26. {
  27. cs.Enter();
  28. writer.schreibe( (char *)&Message::INGAME_MESSAGE, 1 );
  29. writer.schreibe( (char *)&Message::WORLD_UPDATE, 1 );
  30. zUpdate->write( &writer );
  31. cs.Leave();
  32. }
  33. }
  34. }
  35. void GameClient::reply( Game *zGame )
  36. {
  37. cs.Enter();
  38. for( auto req = requests.getIterator(); req; req++ )
  39. zGame->api( req, this );
  40. requests.leeren();
  41. cs.Leave();
  42. int x = (int)zPlayer->getPosition().x;
  43. int y = (int)zPlayer->getPosition().y;
  44. int d = zPlayer->getCurrentDimensionId();
  45. cs.Enter();
  46. writer.schreibe( (char *)&Message::INGAME_MESSAGE, 1 );
  47. writer.schreibe( (char *)&Message::POSITION_UPDATE, 1 );
  48. float f = zPlayer->getPosition().x;
  49. writer.schreibe( (char *)&f, 4 );
  50. f = zPlayer->getPosition().y;
  51. writer.schreibe( (char *)&f, 4 );
  52. f = zPlayer->getPosition().z;
  53. writer.schreibe( (char *)&f, 4 );
  54. f = zPlayer->getFaceDir().x;
  55. writer.schreibe( (char *)&f, 4 );
  56. f = zPlayer->getFaceDir().y;
  57. writer.schreibe( (char *)&f, 4 );
  58. cs.Leave();
  59. // send world to client
  60. if( first )
  61. {
  62. first = 0;
  63. for( int xP = x - CHUNK_SIZE * viewDistance; x <= x + CHUNK_SIZE * viewDistance; x += CHUNK_SIZE )
  64. {
  65. for( int yP = y - CHUNK_SIZE * viewDistance; y <= y + CHUNK_SIZE * viewDistance; y += CHUNK_SIZE )
  66. {
  67. Chunk *chunk = zGame->zDimension( d )->zChunk( zGame->getChunkCenter( xP, yP ) );
  68. if( chunk )
  69. {
  70. AddChunkUpdate update( dynamic_cast<Chunk *>(chunk->getThis()) );
  71. sendWorldUpdate( &update );
  72. }
  73. }
  74. }
  75. zGame->requestArea( { x - CHUNK_SIZE * viewDistance, y - CHUNK_SIZE * viewDistance, x + CHUNK_SIZE * viewDistance, y + CHUNK_SIZE * viewDistance, d } );
  76. }
  77. else
  78. {
  79. Punkt lastMin = zGame->getChunkCenter( (int)lastPos.x - CHUNK_SIZE * viewDistance, (int)lastPos.y - CHUNK_SIZE * viewDistance );
  80. Punkt curMin = zGame->getChunkCenter( x - CHUNK_SIZE * viewDistance, y - CHUNK_SIZE * viewDistance );
  81. Punkt lastMax = zGame->getChunkCenter( (int)lastPos.x + CHUNK_SIZE * viewDistance, (int)lastPos.y + CHUNK_SIZE * viewDistance );
  82. Punkt curMax = zGame->getChunkCenter( x + CHUNK_SIZE * viewDistance, y + CHUNK_SIZE * viewDistance );
  83. for( int xP = curMin.x; x <= curMax.x; x += CHUNK_SIZE )
  84. {
  85. for( int yP = curMin.y; y <= curMax.y; y += CHUNK_SIZE )
  86. {
  87. if( xP < lastMin.x || xP > lastMax.x || yP < lastMin.y || yP > lastMax.y )
  88. {
  89. Chunk *chunk = zGame->zDimension( d )->zChunk( zGame->getChunkCenter( x, y ) );
  90. if( chunk )
  91. {
  92. AddChunkUpdate update( dynamic_cast<Chunk *>(chunk->getThis()) );
  93. sendWorldUpdate( &update );
  94. }
  95. else
  96. {
  97. zGame->requestArea( zGame->getChunckArea( Punkt( xP, yP ) ) );
  98. }
  99. }
  100. }
  101. }
  102. }
  103. lastPos = zPlayer->getPosition();
  104. }
  105. void GameClient::logout()
  106. {
  107. online = 0;
  108. }
  109. void GameClient::addMessage( StreamReader *reader )
  110. {
  111. short len = 0;
  112. reader->lese( (char *)&len, 2 );
  113. InMemoryBuffer *buffer = new InMemoryBuffer();
  114. char *tmp = new char[ len ];
  115. reader->lese( tmp, len );
  116. buffer->schreibe( tmp, len );
  117. delete[]tmp;
  118. cs.Enter();
  119. requests.add( buffer );
  120. cs.Leave();
  121. }
  122. bool GameClient::isOnline() const
  123. {
  124. return online;
  125. }
  126. void GameClient::sendResponse( NetworkResponse *zResponse )
  127. {
  128. if( zResponse->isAreaAffected( { lastPos.x - (float)CHUNK_SIZE * (float)viewDistance, lastPos.y - (float)CHUNK_SIZE * (float)viewDistance, 0.f }, { lastPos.x + (float)CHUNK_SIZE * (float)viewDistance, lastPos.y + (float)CHUNK_SIZE * (float)viewDistance, (float)WORLD_HEIGHT } ) )
  129. {
  130. cs.Leave();
  131. writer.schreibe( (char *)&Message::INGAME_MESSAGE, 1 );
  132. writer.schreibe( (char *)&Message::API_MESSAGE, 1 );
  133. zResponse->writeTo( client->zWriter() );
  134. cs.Leave();
  135. }
  136. }
  137. Player *GameClient::zEntity() const
  138. {
  139. return zPlayer;
  140. }
  141. Game::Game( Framework::Text name, Framework::Text worldsDir )
  142. : Thread(),
  143. name( name ),
  144. dimensions( new RCArray<Dimension>() ),
  145. updates( new RCArray<WorldUpdate>() ),
  146. clients( new RCArray<GameClient>() ),
  147. ticker( new TickOrganizer() ),
  148. path( (const char *)(worldsDir + "/" + name) ),
  149. stop( 0 ),
  150. tickId( 0 ),
  151. nextEntityId( 0 ),
  152. generator( 0 ),
  153. loader( 0 )
  154. {
  155. if( !DateiExistiert( worldsDir + "/" + name ) )
  156. DateiPfadErstellen( worldsDir + "/" + name + "/" );
  157. Datei d;
  158. d.setDatei( path + "/eid" );
  159. if( d.existiert() )
  160. {
  161. d.open( Datei::Style::lesen );
  162. d.lese( (char *)&nextEntityId, 4 );
  163. d.close();
  164. }
  165. int seed = 0;
  166. int index = 0;
  167. for( char *n = name; *n; n++ )
  168. seed += (int)pow( (float)*n * 31, (float)++index );
  169. generator = new WorldGenerator( seed, this );
  170. loader = new WorldLoader( this );
  171. start();
  172. }
  173. Game::~Game()
  174. {
  175. dimensions->release();
  176. updates->release();
  177. clients->release();
  178. generator->release();
  179. loader->release();
  180. }
  181. void Game::thread()
  182. {
  183. ZeitMesser m;
  184. while( !stop )
  185. {
  186. m.messungStart();
  187. ticker->nextTick();
  188. int index = 0;
  189. Array<int> removed;
  190. cs.Enter();
  191. for( auto player = clients->getIterator(); player; player++, index++ )
  192. {
  193. if( !player->isOnline() )
  194. {
  195. Datei pFile;
  196. pFile.setDatei( path + "/player/" + player->zEntity()->getName() );
  197. if( pFile.open( Datei::Style::schreiben ) )
  198. PlayerEntityType::INSTANCE->saveEntity( player->zEntity(), &pFile );
  199. removed.add( player, 0 );
  200. }
  201. }
  202. for( auto i = removed.getIterator(); i; i++ )
  203. clients->remove( i );
  204. cs.Leave();
  205. for( auto dim = dimensions->getIterator(); dim; dim++ )
  206. dim->tickEntities( this );
  207. cs.Enter();
  208. while( updates->z( 0 ) )
  209. {
  210. WorldUpdate *update = updates->z( 0 );
  211. cs.Leave();
  212. for( auto client = clients->getIterator(); client; client++ )
  213. client->sendWorldUpdate( update );
  214. if( !zDimension( update->getAffectedDimension() ) )
  215. addDimension( new Dimension( update->getAffectedDimension() ) );
  216. update->onUpdate( zDimension( update->getAffectedDimension() ) );
  217. cs.Enter();
  218. updates->remove( 0 );
  219. }
  220. cs.Leave();
  221. for( auto client = clients->getIterator(); client; client++ )
  222. client->reply( this );
  223. m.messungEnde();
  224. double sec = m.getSekunden();
  225. if( sec < 0.05 )
  226. Sleep( (int)((0.05 - sec) * 1000) );
  227. }
  228. save();
  229. }
  230. void Game::api( Framework::StreamReader *zRequest, GameClient *zOrigin )
  231. {
  232. char type;
  233. zRequest->lese( &type, 1 );
  234. NetworkResponse response;
  235. switch( type )
  236. {
  237. case 1: // world
  238. {
  239. int dimensionId;
  240. zRequest->lese( (char *)&dimensionId, 4 );
  241. Dimension *dim = zDimension( dimensionId );
  242. if( !dim )
  243. {
  244. dim = new Dimension( dimensionId );
  245. addDimension( dim );
  246. }
  247. dim->api( zRequest, &response );
  248. break;
  249. }
  250. default:
  251. std::cout << "received unknown api request in game with type " << (int)type << "\n";
  252. }
  253. if( response.isBroadcast() )
  254. distributeResponse( &response );
  255. else
  256. zOrigin->sendResponse( &response );
  257. }
  258. void Game::distributeResponse( NetworkResponse *zResponse )
  259. {
  260. for( auto client = clients->getIterator(); client; client++ )
  261. client->sendResponse( zResponse );
  262. }
  263. void Game::requestWorldUpdate( WorldUpdate *update )
  264. {
  265. cs.Enter();
  266. updates->add( update );
  267. cs.Leave();
  268. }
  269. GameClient *Game::addPlayer( FCKlient *client, Framework::Text name )
  270. {
  271. cs.Enter();
  272. Datei pFile;
  273. pFile.setDatei( path + "/player/" + name );
  274. Player *player;
  275. bool isNew = 0;
  276. if( !pFile.existiert() || !pFile.open( Datei::Style::lesen ) )
  277. {
  278. player = (Player *)PlayerEntityType::INSTANCE->createEntityAt( Vec3<float>( 0, 0, 0 ), OverworldDimension::ID, this );
  279. player->setName( name );
  280. isNew = 1;
  281. }
  282. else
  283. {
  284. player = (Player *)PlayerEntityType::INSTANCE->loadEntity( this, &pFile );
  285. pFile.close();
  286. }
  287. requestArea( { (int)player->getPosition().x - 100, (int)player->getPosition().y - 100, (int)player->getPosition().x + 100, (int)player->getPosition().y + 100, player->getCurrentDimensionId() } );
  288. while( !zDimension( OverworldDimension::ID ) || (isNew && !zDimension( OverworldDimension::ID )->zChunk( getChunkCenter( (int)player->getPosition().x, (int)player->getPosition().y ) )) )
  289. {
  290. cs.Leave();
  291. Sleep( 1000 );
  292. cs.Enter();
  293. }
  294. if( isNew )
  295. {
  296. Block *b = 0;
  297. int h = WORLD_HEIGHT;
  298. while( !IS_BLOCK( b ) && h > 0 )
  299. b = zBlockAt( { (int)player->getPosition().x, (int)player->getPosition().y, --h }, player->getCurrentDimensionId() );
  300. player->setPosition( { player->getPosition().x, player->getPosition().y, (float)h + 1.f } );
  301. }
  302. zDimension( OverworldDimension::ID )->addEntity( player );
  303. GameClient *gameClient = new GameClient( player, client );
  304. clients->add( gameClient );
  305. cs.Leave();
  306. return dynamic_cast<GameClient *>(gameClient->getThis());
  307. }
  308. bool Game::isChunkLoaded( int x, int y, int dimension ) const
  309. {
  310. Dimension *dim = zDimension( dimension );
  311. return (dim && dim->hasChunck( x, y ));
  312. }
  313. bool Game::doesChunkExist( int x, int y, int dimension ) const
  314. {
  315. return isChunkLoaded( x, y, dimension ) || loader->existsChunk( x, y, dimension );
  316. }
  317. Block *Game::zBlockAt( Framework::Vec3<int> location, int dimension ) const
  318. {
  319. Dimension *dim = zDimension( dimension );
  320. if( dim )
  321. return dim->zBlock( location, this );
  322. return 0;
  323. }
  324. Dimension *Game::zDimension( int id ) const
  325. {
  326. for( auto dim = dimensions->getIterator(); dim; dim++ )
  327. {
  328. if( dim->getDimensionId() == id )
  329. return dim;
  330. }
  331. return 0;
  332. }
  333. Framework::Punkt Game::getChunkCenter( int x, int y ) const
  334. {
  335. return Punkt( (x / CHUNK_SIZE) * CHUNK_SIZE + (x < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2, (y / CHUNK_SIZE) * CHUNK_SIZE + (y < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2 );
  336. }
  337. Area Game::getChunckArea( Punkt center ) const
  338. {
  339. return { center.x - CHUNK_SIZE / 2, center.y - CHUNK_SIZE / 2, center.x + CHUNK_SIZE / 2, center.y + CHUNK_SIZE / 2, 0 };
  340. }
  341. Framework::Text Game::getWorldDirectory() const
  342. {
  343. return path;
  344. }
  345. void Game::requestArea( Area area )
  346. {
  347. generator->requestGeneration( area );
  348. loader->requestLoading( area );
  349. }
  350. void Game::save() const
  351. {
  352. Datei d;
  353. d.setDatei( path + "/eid" );
  354. d.open( Datei::Style::schreiben );
  355. d.schreibe( (char *)&nextEntityId, 4 );
  356. d.close();
  357. for( auto dim = dimensions->getIterator(); dim; dim++ )
  358. dim->save( path );
  359. }
  360. void Game::requestStop()
  361. {
  362. stop = 1;
  363. warteAufThread( 1000000 );
  364. }
  365. void Game::addDimension( Dimension *d )
  366. {
  367. dimensions->add( d );
  368. }
  369. int Game::getNextEntityId()
  370. {
  371. cs.Enter();
  372. int result = nextEntityId++;
  373. cs.Leave();
  374. return result;
  375. }