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- #include "EntityType.h"
- #include "Entity.h"
- #include "Game.h"
- EntityType::EntityType( int id )
- : ReferenceCounter(),
- id( id )
- {
- StaticRegistry<EntityType>::INSTANCE.registerT( this, id );
- }
- void EntityType::loadSuperEntity( Entity *zEntity, Framework::StreamReader *zReader ) const
- {
- zEntity->loadInventory( zReader );
- zReader->lese( (char *)&zEntity->id, 4 );
- zReader->lese( (char *)&zEntity->maxHP, 4 );
- zReader->lese( (char *)&zEntity->currentHP, 4 );
- zReader->lese( (char *)&zEntity->stamina, 4 );
- zReader->lese( (char *)&zEntity->maxStamina, 4 );
- zReader->lese( (char *)&zEntity->hunger, 4 );
- zReader->lese( (char *)&zEntity->maxHunger, 4 );
- zReader->lese( (char *)&zEntity->thirst, 4 );
- zReader->lese( (char *)&zEntity->maxThirst, 4 );
- zReader->lese( (char *)&zEntity->speed.x, 4 );
- zReader->lese( (char *)&zEntity->speed.y, 4 );
- zReader->lese( (char *)&zEntity->speed.z, 4 );
- zReader->lese( (char *)&zEntity->faceDir.x, 4 );
- zReader->lese( (char *)&zEntity->faceDir.y, 4 );
- zReader->lese( (char *)&zEntity->currentDimensionId, 4 );
- }
- void EntityType::saveSuperEntity( Entity *zEntity, Framework::StreamWriter *zWriter ) const
- {
- zEntity->saveInventory( zWriter );
- zWriter->schreibe( (char *)&zEntity->id, 4 );
- zWriter->schreibe( (char *)&zEntity->maxHP, 4 );
- zWriter->schreibe( (char *)&zEntity->currentHP, 4 );
- zWriter->schreibe( (char *)&zEntity->stamina, 4 );
- zWriter->schreibe( (char *)&zEntity->maxStamina, 4 );
- zWriter->schreibe( (char *)&zEntity->hunger, 4 );
- zWriter->schreibe( (char *)&zEntity->maxHunger, 4 );
- zWriter->schreibe( (char *)&zEntity->thirst, 4 );
- zWriter->schreibe( (char *)&zEntity->maxThirst, 4 );
- zWriter->schreibe( (char *)&zEntity->speed.x, 4 );
- zWriter->schreibe( (char *)&zEntity->speed.y, 4 );
- zWriter->schreibe( (char *)&zEntity->speed.z, 4 );
- zWriter->schreibe( (char *)&zEntity->faceDir.x, 4 );
- zWriter->schreibe( (char *)&zEntity->faceDir.y, 4 );
- zWriter->schreibe( (char *)&zEntity->currentDimensionId, 4 );
- }
- void EntityType::createSuperEntity( Entity *zEntity ) const
- {}
- Entity *EntityType::loadEntity( Game *zTarget, Framework::StreamReader *zReader ) const
- {
- Entity *entity = createEntity( Framework::Vec3<float>( 0, 0, 0 ), 0, zTarget, 0 );
- loadSuperEntity( entity, zReader );
- return entity;
- }
- void EntityType::saveEntity( Entity *zEntity, Framework::StreamWriter *zWriter ) const
- {
- saveSuperEntity( zEntity, zWriter );
- }
- Entity *EntityType::createEntityAt( Framework::Vec3<float> position, int dimensionId, Game *zTarget ) const
- {
- Entity *entity = createEntity( position, dimensionId, zTarget, zTarget->getNextEntityId() );
- createSuperEntity( entity );
- return entity;
- }
- int EntityType::getId() const
- {
- return id;
- }
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