Chunk.h 1.2 KB

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  1. #pragma once
  2. #include "Block.h"
  3. #include <Vec3.h>
  4. #include <Array.h>
  5. #include <Datei.h>
  6. #include <Punkt.h>
  7. class Game;
  8. class Chunk : public virtual Framework::ReferenceCounter
  9. {
  10. private:
  11. Game *zGame;
  12. int dimensionId;
  13. Framework::Punkt location;
  14. Block **blocks;
  15. Chunk *zNeighbours[ 4 ];
  16. Block *zBlockNeighbor( Framework::Vec3<int> location );
  17. public:
  18. Chunk( Framework::Punkt location, Game *zGame, int dimensionId );
  19. Chunk( Framework::Punkt location, Game *zGame, int dimensionId, Framework::StreamReader *zReader );
  20. ~Chunk();
  21. void api( Framework::StreamReader *zRequest, NetworkResponse *zResponse );
  22. Block *getBlockAt( Framework::Vec3<int> cLocation ) const;
  23. Block *zBlockAt( Framework::Vec3<int> cLocation ) const;
  24. void putBlockAt( Framework::Vec3<int> location, Block *block );
  25. void setNeighbor( Direction dir, Chunk *zChunk );
  26. void load( Framework::StreamReader *zReader );
  27. void save( Framework::StreamWriter *zWriter );
  28. void removeUnusedBlocks();
  29. int getDimensionId() const;
  30. Framework::Punkt getCenter() const;
  31. Framework::Vec3<int> getMin() const;
  32. Framework::Vec3<int> getMax() const;
  33. Game *zGameObj() const;
  34. };