BlockType.h 1.1 KB

1234567891011121314151617181920212223242526272829303132333435
  1. #pragma once
  2. #include <Vec3.h>
  3. #include <Array.h>
  4. #include <Writer.h>
  5. #include "StaticRegistry.h"
  6. class Game;
  7. class Item;
  8. class Block;
  9. class BlockType : public virtual Framework::ReferenceCounter
  10. {
  11. private:
  12. const int id;
  13. protected:
  14. BlockType( int id );
  15. virtual void loadSuperBlock( Block *zBlock, Framework::StreamReader *zReader );
  16. virtual void saveSuperBlock( Block *zBlock, Framework::StreamWriter *zWriter );
  17. virtual void createSuperBlock( Block *zBlock, Item *zItem );
  18. virtual void createSuperItem( Block *zBlock, Item *zItem );
  19. virtual Block *createBlock( Framework::Vec3<int> position, Game *zTarget ) = 0;
  20. virtual Item *createItem( Game *zTarget ) = 0;
  21. public:
  22. virtual Block *loadBlock( Framework::Vec3<int> position, Game *zTarget, Framework::StreamReader *zReader );
  23. virtual void saveBlock( Block *zBlock, Framework::StreamWriter *zWriter );
  24. virtual Item *getItemFromBlock( Block *zBlock, Game *zTarget );
  25. virtual Block *createBlockAt( Framework::Vec3<int> position, Game *zTarget, Item *zUsedItem );
  26. int getId() const;
  27. };