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- #include "StructureCollection.h"
- #include "Game.h"
- #include "JNoise.h"
- StructureTemplateCollection::StructureTemplateCollection(
- Framework::JSON::JSONValue* zConfig, JExpressionMemory* zMemory)
- : ReferenceCounter()
- {
- activeNoise = JNoise::parseNoisse(
- zConfig->asObject()->zValue("activeNoise"), zMemory);
- structureNoise = JNoise::parseNoisse(
- zConfig->asObject()->zValue("structureNoise"), zMemory);
- threshold
- = zConfig->asObject()->zValue("threshold")->asNumber()->getNumber();
- condition = JExpressionParser::parseBoolExpression(
- zConfig->asObject()->zValue("condition"));
- bool first = 1;
- for (Framework::JSON::JSONValue* value :
- *zConfig->asObject()->zValue("structures")->asArray())
- {
- GeneratorTemplate* templ
- = Game::INSTANCE->zTypeRegistry()->createGeneratorTemplate(value);
- if (first)
- {
- minAffected = templ->getMinAffectedOffset();
- maxAffected = templ->getMaxAffectedOffset();
- first = 0;
- }
- else
- {
- Framework::Vec3<int> min = templ->getMinAffectedOffset();
- Framework::Vec3<int> max = templ->getMaxAffectedOffset();
- if (minAffected.x > min.x) minAffected.x = min.x;
- if (minAffected.y > min.y) minAffected.y = min.y;
- if (minAffected.z > min.z) minAffected.z = min.z;
- if (maxAffected.x < max.x) maxAffected.x = max.x;
- if (maxAffected.y < max.y) maxAffected.y = max.y;
- if (maxAffected.z < max.z) maxAffected.z = max.z;
- }
- structures.add(templ);
- }
- }
- StructureTemplateCollection::~StructureTemplateCollection()
- {
- activeNoise->release();
- structureNoise->release();
- condition->release();
- }
- void StructureTemplateCollection::generateStructures(int x,
- int y,
- int z,
- int dimensionId,
- JExpressionMemory* zMemory,
- Framework::Vec3<int> minPos,
- Framework::Vec3<int> maxPos,
- Framework::RCArray<GeneratedStructure>* zResult)
- {
- int minSearchX = minPos.x - maxAffected.x;
- int minSearchY = minPos.y - maxAffected.y;
- int minSearchZ = MAX(minPos.z - maxAffected.z, 0);
- int maxSearchX = maxPos.x - minAffected.x;
- int maxSearchY = maxPos.y - minAffected.y;
- int maxSearchZ = MIN(maxPos.z - minAffected.z, WORLD_HEIGHT - 1);
- if (x >= minSearchX && x <= maxSearchX && y >= minSearchY && y <= maxSearchY
- && z >= minSearchZ && z <= maxSearchZ)
- {
- if (activeNoise->getNoise((double)x, (double)y, (double)z) < threshold)
- {
- if (condition->getValue(zMemory))
- {
- double rValue
- = structureNoise->getNoise((double)x, (double)y, (double)z);
- double probSum = 0;
- for (auto t : structures)
- {
- if (rValue - probSum <= t->getPropability())
- {
- zResult->add(
- t->generateAt(Framework::Vec3<int>(x, y, z),
- structureNoise,
- dimensionId));
- break;
- }
- probSum += t->getPropability();
- }
- }
- }
- }
- }
- const Framework::RCArray<GeneratorTemplate>&
- StructureTemplateCollection::getStructures() const
- {
- return structures;
- }
- Framework::Vec3<int> StructureTemplateCollection::getMinAffected() const
- {
- return minAffected;
- }
- Framework::Vec3<int> StructureTemplateCollection::getMaxAffected() const
- {
- return maxAffected;
- }
- Framework::JSON::Validator::JSONValidator*
- StructureTemplateCollection::getConfigValidator()
- {
- return Framework::JSON::Validator::JSONValidator::buildForObject()
- ->withRequiredAttribute("activeNoise", JNoise::getValidator(false))
- ->withRequiredAttribute("structureNoise", JNoise::getValidator(false))
- ->withRequiredNumber("threshold")
- ->whichIsGreaterThen(0)
- ->finishNumber()
- ->withRequiredAttribute(
- "condition", JExpressionParser::getBoolValidator())
- ->withRequiredArray("structures")
- ->addAcceptedTypeInArray(
- Game::INSTANCE->zTypeRegistry()->getGeneratorTemplateValidator())
- ->finishArray()
- ->finishObject();
- }
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