123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- #include "TreeSeblingBlock.h"
- #include "BasicBlocks.h"
- #include "TreeTemplate.h"
- #include "RandNoise.h"
- #include "Game.h"
- #include "NoBlock.h"
- TreeSeblingBlock::TreeSeblingBlock(const BlockType* zType, const ItemType* zTool, Framework::Vec3<int> pos, const BlockType* wood, const BlockType* leaves)
- : Block(zType, zTool, pos, 0),
- wood(wood),
- leaves(leaves)
- {
- tickSource = 1;
- }
- bool TreeSeblingBlock::onTick(TickQueue* zQueue, int numTicks, bool& blocked)
- {
- seblingTicks += 1;
- return 0;
- }
- void TreeSeblingBlock::onPostTick()
- {
- if (seblingTicks >= seblingTicksMax)
- {
- Game::INSTANCE->doLater([wood = wood, leaves = leaves, pos = getPos(), dim = getDimensionId()]()
- {
- // the tree sebling object will be deleted during this operation
- RandNoise noise((int)time(0));
- if (!Game::INSTANCE->zGenerator()->spawnStructure(pos, dim, [wood = wood, leaves = leaves](GenerationTemplate* tmpl)
- {
- TreeTemplate* tree = dynamic_cast<TreeTemplate*>(tmpl);
- return tree && tree->getWoodType() == wood && tree->getLeavesType() == leaves;
- }))
- {
- Game::INSTANCE->zDimension(dim)->placeBlock(pos, AirBlockBlockType::ID);
- }
- });
- }
- }
- TreeSeblingBlockType::TreeSeblingBlockType(int typeId, int itemTypeId, ModelInfo model)
- : BlockType(typeId, 0, model, 1, 10, 0),
- itemType(itemTypeId),
- transparent(true),
- passable(true),
- hardness(0.1f),
- zTool(0),
- speedModifier(0.5f),
- interactable(1)
- {}
- void TreeSeblingBlockType::createSuperBlock(Block* zBlock, Item* zItem) const
- {
- TreeSeblingBlock* block = dynamic_cast<TreeSeblingBlock*>(zBlock);
- if (!block)
- throw "TreeSeblingBlockType::createSuperBlock was called with a block witch is not an instance of TreeSeblingBlock";
- block->transparent = transparent;
- block->passable = passable;
- block->hp = (float)getInitialMaxHP();
- block->maxHP = (float)getInitialMaxHP();
- block->hardness = hardness;
- block->zTool = zTool;
- block->speedModifier = speedModifier;
- block->interactable = interactable;
- BlockType::createSuperBlock(zBlock, zItem);
- }
- void TreeSeblingBlockType::loadSuperBlock(Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const
- {
- TreeSeblingBlock* block = dynamic_cast<TreeSeblingBlock*>(zBlock);
- if (!block)
- throw "TreeSeblingBlockType::loadSuperBlock was called with a block witch is not an instance of TreeSeblingBlock";
- zReader->lese((char*)&block->seblingTicks, 4);
- zReader->lese((char*)&block->seblingTicksMax, 4);
- int id;
- zReader->lese((char*)&id, 4);
- block->wood = StaticRegistry<BlockType>::INSTANCE.zElement(id);
- zReader->lese((char*)&id, 4);
- block->leaves = StaticRegistry<BlockType>::INSTANCE.zElement(id);
- BlockType::loadSuperBlock(zBlock, zReader, dimensionId);
- }
- void TreeSeblingBlockType::saveSuperBlock(Block* zBlock, Framework::StreamWriter* zWriter) const
- {
- TreeSeblingBlock* block = dynamic_cast<TreeSeblingBlock*>(zBlock);
- if (!block)
- throw "TreeSeblingBlockType::saveSuperBlock was called with a block witch is not an instance of TreeSeblingBlock";
- zWriter->schreibe((char*)&block->seblingTicks, 4);
- zWriter->schreibe((char*)&block->seblingTicksMax, 4);
- int id = block->wood->getId();
- zWriter->schreibe((char*)&id, 4);
- int id = block->leaves->getId();
- zWriter->schreibe((char*)&id, 4);
- BlockType::saveSuperBlock(zBlock, zWriter);
- }
- Item* TreeSeblingBlockType::createItem() const
- {
- return StaticRegistry<ItemType>::INSTANCE.zElement(itemType)->createItem();
- }
- OakSeblingBlockType::OakSeblingBlockType()
- : TreeSeblingBlockType(ID, OakSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
- {
- hardness = 0.1f;
- defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
- }
- Block* OakSeblingBlockType::createBlock(Framework::Vec3<int> position) const
- {
- return new TreeSeblingBlock(this, zTool, position, OakBlockType::INSTANCE, OakLeavesBlockType::INSTANCE);
- }
- BirchSeblingBlockType::BirchSeblingBlockType()
- : TreeSeblingBlockType(ID, BirchSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
- {
- hardness = 0.1f;
- defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
- }
- Block* BirchSeblingBlockType::createBlock(Framework::Vec3<int> position) const
- {
- return new TreeSeblingBlock(this, zTool, position, BirchBlockType::INSTANCE, BirchLeavesBlockType::INSTANCE);
- }
- BeechSeblingBlockType::BeechSeblingBlockType()
- : TreeSeblingBlockType(ID, BeechSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
- {
- hardness = 0.1f;
- defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
- }
- Block* BeechSeblingBlockType::createBlock(Framework::Vec3<int> position) const
- {
- return new TreeSeblingBlock(this, zTool, position, BeechBlockType::INSTANCE, BeechLeavesBlockType::INSTANCE);
- }
- PineSeblingBlockType::PineSeblingBlockType()
- : TreeSeblingBlockType(ID, PineSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
- {
- hardness = 0.1f;
- defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
- }
- Block* PineSeblingBlockType::createBlock(Framework::Vec3<int> position) const
- {
- return new TreeSeblingBlock(this, zTool, position, PineBlockType::INSTANCE, PineLeavesBlockType::INSTANCE);
- }
|