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- #pragma once
- #include "BlockType.h"
- #include "ReferenceCounter.h"
- #include "Item.h"
- #include "Inventory.h"
- #include "NetworkMessage.h"
- #include <Trie.h>
- #include <Vec3.h>
- #include <Either.h>
- #include <VecN.h>
- #define CONST_BLOCK(maybeBlock, type) (maybeBlock ? maybeBlock : StaticRegistry<BlockType>::INSTANCE.zElement((int)type)->zDefault())
- class ItemType;
- class Chunk;
- class BasicBlockItemType;
- class MultiblockStructure;
- class TickQueue;
- class Block : public Inventory
- {
- private:
- int ticksLeftCounter;
- int currentTickTimeout;
- bool wasTicked;
- bool onTickCalled;
- int dimensionId;
- protected:
- bool transparent;
- bool passable;
- float hp;
- float maxHP;
- float hardness;
- const BlockType* zType;
- const ItemType* zTool;
- float speedModifier;
- Block* zNeighbours[6];
- int neighbourTypes[6];
- int minTickTimeout;
- int maxTickTimeout;
- bool tickSource;
- bool interactable;
- bool transmissionRequested;
- bool deadAndRemoved;
- unsigned char lightEmisionColor[3];
- Framework::RCArray<MultiblockStructure> structures;
- /// <summary>
- /// executes block specific things
- /// </summary>
- /// <param name="zqueue">a queue to add neighbor blocks that should be ticked after this block</param>
- /// <param name="numTicks">the number of ticks passed since the last call (only for tickSources)</param>
- /// <param name="blocked">can be set to one to tell that this block needs to be tickt again later in the queue of this tick</param>
- /// <returns>true, iff the block needs to be ticked more often</returns>
- virtual bool onTick(TickQueue* zQueue, int numTicks, bool& blocked) = 0;
- /// <summary>
- /// gets called after each block was tickt.
- /// the order of blocks called will be exactly the same as onTick
- /// </summary>
- virtual void onPostTick() = 0;
- virtual void onDestroy();
- public:
- Block(const BlockType* zType, const ItemType* zTool, Framework::Vec3<int> pos, bool hasInventory);
- virtual ~Block();
- void tick(TickQueue* zQueue);
- void postTick();
- void setDimensionId(int id);
- void addToStructure(MultiblockStructure* structure);
- virtual void onLoaded();
- virtual void onUnloaded();
- virtual void setNeighbour(Direction dir, Framework::Either<Block*, int> neighbor);
- virtual void setNeighbourBlock(Direction dir, Block* zN);
- virtual void setNeighbourType(Direction dir, int type);
- void api(Framework::StreamReader* zRequest, NetworkMessage* zResponse);
- bool isTickSource() const;
- const BlockType* zBlockType() const;
- bool isTransparent() const;
- bool isPassable() const;
- bool isInteractable() const;
- float getHP() const;
- float getMaxHP() const;
- float getHardness() const;
- const ItemType* zEffectiveTool() const;
- float getSpeedModifier() const;
- const Framework::Vec3<int> getPos() const;
- int getDimensionId() const;
- bool isVisible() const;
- void setHP(float hp);
- bool isDeadAndRemoved() const;
- const unsigned char* getLightEmisionColor() const;
- virtual void filterPassingLight(unsigned char rgb[3]) const;
- Block* zNeighbor(Direction dir) const;
- friend BlockType;
- };
- class BasicBlockItem : public Item
- {
- protected:
- bool transparent;
- bool passable;
- float hardness;
- int toolId;
- float speedModifier;
- bool interactable;
- public:
- BasicBlockItem(const ItemType* zType, const BlockType* zPlacedBlockType, const char* name);
- virtual bool canBeStackedWith(const Item* zItem) const override;
- friend BasicBlockItemType;
- friend BlockType;
- };
- class BasicBlockItemType : public ItemType
- {
- protected:
- BasicBlockItemType(int id, const char* name, ItemSkillLevelUpRule* levelUpRule, const ItemType* zBrokenType, ModelInfo model);
- virtual void loadSuperItem(Item* zItem, Framework::StreamReader* zReader) const override;
- virtual void saveSuperItem(const Item* zItem, Framework::StreamWriter* zWriter) const override;
- void initializeItem(BasicBlockItem* zItem, bool transparent, bool passable, float hardness, int toolId, float speedModifier) const;
- };
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