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- #include "Block.h"
- #include "Inventory.h"
- #include "NoBlock.h"
- #include "Game.h"
- #include "ItemEntity.h"
- #include "AddEntityUpdate.h"
- #include "MultiblockStructure.h"
- Block::Block(const BlockType* zType, const ItemType* zTool, Framework::Vec3<int> pos, bool hasInventory)
- : Inventory(pos, hasInventory)
- {
- transparent = false;
- passable = false;
- hp = 1;
- maxHP = 1;
- hardness = 1;
- this->zType = zType;
- this->zTool = zTool;
- speedModifier = 1;
- ticksLeftCounter = 0;
- wasTicked = 0;
- onTickCalled = 0;
- minTickTimeout = -1;
- maxTickTimeout = -1;
- tickSource = 0;
- currentTickTimeout = 0;
- dimensionId = 0;
- interactable = 0;
- deadAndRemoved = 0;
- memset(zNeighbours, 0, sizeof(Block*) * 6);
- memset(lightEmisionColor, 0, 3);
- }
- Block::~Block()
- {}
- void Block::onDestroy()
- {
- if (!deadAndRemoved)
- {
- for (int i = 0; i < 6; i++)
- {
- if (neighbourTypes[i] == NoBlockBlockType::ID)
- {
- Framework::Vec3<int> pos = getPos() + getDirection(getDirectionFromIndex(i));
- Game::INSTANCE->zDimension(dimensionId)->placeBlock(pos, Game::INSTANCE->zGenerator()->generateSingleBlock(pos, dimensionId));
- }
- }
- Item* blockItem = zType->getItemFromBlock(this);
- if (blockItem)
- {
- ItemEntity* itemEntity = (ItemEntity*)ItemEntityType::INSTANCE->createEntity(location + Framework::Vec3<float>(0.5f, 0.5f, 0.5f), dimensionId, Game::INSTANCE->getNextEntityId());
- ItemStack* stack = new ItemStack(blockItem, 1, blockItem->getMaxStackSize());
- itemEntity->unsaveAddItem(stack, NO_DIRECTION);
- stack->release();
- Game::INSTANCE->requestWorldUpdate(new AddEntityUpdate(itemEntity, dimensionId));
- deadAndRemoved = 1;
- }
- for (MultiblockStructure* structure : structures)
- structure->onBlockRemoved(this);
- Game::INSTANCE->zDimension(dimensionId)->placeBlock(getPos(), AirBlockBlockType::ID); // this will be deleted here
- }
- }
- void Block::tick(TickQueue* zQueue)
- {
- if (wasTicked)
- return;
- wasTicked = 1;
- ticksLeftCounter++;
- if (minTickTimeout >= 0)
- {
- if (currentTickTimeout < ticksLeftCounter)
- {
- onTickCalled = 1;
- bool blocked = 0;
- bool result = onTick(zQueue, ticksLeftCounter, blocked);
- if (blocked)
- {
- wasTicked = 0;
- ticksLeftCounter--;
- onTickCalled = 0;
- return;
- }
- if (result)
- currentTickTimeout = MAX(MIN(currentTickTimeout - 1, maxTickTimeout), MAX(minTickTimeout, 0));
- else
- currentTickTimeout = MAX(MIN(currentTickTimeout + 1, maxTickTimeout), MAX(minTickTimeout, 0));
- ticksLeftCounter = 0;
- }
- }
- }
- void Block::postTick()
- {
- wasTicked = 0;
- if (onTickCalled)
- {
- onPostTick();
- onTickCalled = 0;
- }
- }
- void Block::setNeighbour(Direction dir, Framework::Either<Block*, int> neighbour)
- {
- if (neighbour.isA())
- setNeighbourBlock(dir, neighbour);
- else
- {
- setNeighbourBlock(dir, 0);
- setNeighbourType(dir, neighbour);
- }
- }
- void Block::setNeighbourBlock(Direction dir, Block* zN)
- {
- if (zN)
- setNeighbourType(dir, zN->zBlockType()->getId());
- zNeighbours[getDirectionIndex(dir)] = zN;
- }
- void Block::setNeighbourType(Direction dir, int type)
- {
- neighbourTypes[getDirectionIndex(dir)] = type;
- }
- void Block::setDimensionId(int id)
- {
- dimensionId = id;
- }
- void Block::addToStructure(MultiblockStructure* structure)
- {
- if (structure->isBlockMember(this))
- structures.add(structure);
- else
- structure->release();
- }
- void Block::onLoaded()
- {
- for (MultiblockStructure* structure : structures)
- structure->onBlockLoaded(dynamic_cast<Block*>(getThis()));
- }
- void Block::onUnloaded()
- {
- for (MultiblockStructure* structure : structures)
- structure->onBlockUnloaded(this);
- }
- void api(Framework::StreamReader* zRequest, NetworkMessage* zResponse)
- {
- // TODO: answer api requests
- }
- bool Block::isTickSource() const
- {
- return tickSource;
- }
- const BlockType* Block::zBlockType() const
- {
- return zType;
- }
- bool Block::isTransparent() const
- {
- return transparent;
- }
- bool Block::isPassable() const
- {
- return passable;
- }
- bool Block::isInteractable() const
- {
- return interactable;
- }
- float Block::getHP() const
- {
- return hp;
- }
- float Block::getMaxHP() const
- {
- return maxHP;
- }
- float Block::getHardness() const
- {
- return hardness;
- }
- const ItemType* Block::zEffectiveTool() const
- {
- return zTool;
- }
- float Block::getSpeedModifier() const
- {
- return speedModifier;
- }
- const Framework::Vec3<int> Block::getPos() const
- {
- return (Framework::Vec3<int>)location;
- }
- int Block::getDimensionId() const
- {
- return dimensionId;
- }
- bool Block::isVisible() const
- {
- if (passable || transparent)
- return 1;
- for (int i = 0; i < 6; i++)
- {
- const Block* neighbour = CONST_BLOCK(zNeighbours[i], neighbourTypes[i]);
- if (neighbour->isPassable() || neighbour->isTransparent())
- return 1;
- }
- return 0;
- }
- void Block::setHP(float hp)
- {
- bool isDead = this->hp == 0.f;
- this->hp = MAX(0.f, hp);
- if (!isDead && this->hp == 0.f)
- {
- onDestroy(); // this will be deleted
- }
- else
- {
- NetworkMessage* changeMsg = new NetworkMessage();
- changeMsg->addressBlock(this);
- char* msg = new char[5];
- msg[0] = 0; // hp changed
- *(float*)(msg + 1) = this->hp;
- changeMsg->setMessage(msg, 5);
- Game::INSTANCE->broadcastMessage(changeMsg);
- }
- }
- bool Block::isDeadAndRemoved() const
- {
- return deadAndRemoved;
- }
- const unsigned char* Block::getLightEmisionColor() const
- {
- return lightEmisionColor;
- }
- void Block::filterPassingLight(unsigned char rgb[3]) const
- {
- if (!transparent) // let no light pass intransparent blocks
- memset(rgb, 0, 3);
- }
- Block* Block::zNeighbor(Direction dir) const
- {
- return zNeighbours[getDirectionIndex(dir)];
- }
- BasicBlockItem::BasicBlockItem(const ItemType* zType, const BlockType* zPlacedBlockType, const char* name)
- : Item(zType, name)
- {
- placeable = 1;
- zBlockType = zPlacedBlockType;
- }
- bool BasicBlockItem::canBeStackedWith(const Item* zItem) const
- {
- const BasicBlockItem* item = dynamic_cast<const BasicBlockItem*>(zItem);
- if (item)
- {
- return Item::canBeStackedWith(zItem) &&
- transparent == item->transparent &&
- passable == item->passable &&
- hardness == item->hardness &&
- toolId == item->toolId &&
- speedModifier == item->speedModifier && interactable == item->interactable;
- }
- return 0;
- }
- BasicBlockItemType::BasicBlockItemType(int id, const char* name, ItemSkillLevelUpRule* levelUpRule, const ItemType* zBrokenType, ModelInfo model)
- : ItemType(id, name, levelUpRule, zBrokenType, model)
- {}
- void BasicBlockItemType::loadSuperItem(Item* zItem, Framework::StreamReader* zReader) const
- {
- ItemType::loadSuperItem(zItem, zReader);
- BasicBlockItem* item = dynamic_cast<BasicBlockItem*>(zItem);
- if (!item)
- throw "BasicBlockItemType::loadSuperItem was called with an invalid item";
- zReader->lese((char*)&item->transparent, 1);
- zReader->lese((char*)&item->passable, 1);
- zReader->lese((char*)&item->hardness, 4);
- zReader->lese((char*)&item->toolId, 4);
- zReader->lese((char*)&item->speedModifier, 4);
- zReader->lese((char*)&item->interactable, 1);
- }
- void BasicBlockItemType::saveSuperItem(const Item* zItem, Framework::StreamWriter* zWriter) const
- {
- ItemType::saveSuperItem(zItem, zWriter);
- const BasicBlockItem* item = dynamic_cast<const BasicBlockItem*>(zItem);
- if (!item)
- throw "BasicBlockItemType::saveSuperItem was called with an invalid item";
- zWriter->schreibe((char*)&item->transparent, 1);
- zWriter->schreibe((char*)&item->passable, 1);
- zWriter->schreibe((char*)&item->hardness, 4);
- zWriter->schreibe((char*)&item->toolId, 4);
- zWriter->schreibe((char*)&item->speedModifier, 4);
- zWriter->schreibe((char*)&item->interactable, 1);
- }
- void BasicBlockItemType::initializeItem(BasicBlockItem* zItem, bool transparent, bool passable, float hardness, int toolId, float speedModifier) const
- {
- zItem->transparent = transparent;
- zItem->passable = passable;
- zItem->hardness = hardness;
- zItem->toolId = toolId;
- zItem->speedModifier = speedModifier;
- }
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