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- #pragma once
- #include "Noise.h"
- class ShapedNoise : public Noise
- {
- private:
- Noise* delegateNoise;
- double neighborOffset;
- public:
- ShapedNoise(Noise* delegateNoise);
- ~ShapedNoise();
- void setNeighborOffset(double offset);
- double getNoise(double x, double y, double z) override;
- int getSeed() const override;
- };
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