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- #pragma once
- #include <ReferenceCounter.h>
- #include <Vec3.h>
- class Noise : public virtual Framework::ReferenceCounter
- {
- public:
- Noise();
- virtual int getSeed() const = 0;
- /// <summary>
- /// get the noise value at a certain destination
- /// </summary>
- /// <param name="x">the x coord of the noice value</param>
- /// <param name="y">the y coord of the noice value</param>
- /// <param name="z">the z coord of the noice value</param>
- /// <returns>the noise value scaled to a range from 0 to 1</returns>
- virtual double getNoise(double x, double y, double z) = 0;
- double getNoise(Framework::Vec3<double>& pos);
- };
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