StaticInitializerOrder.cpp 18 KB

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  1. #include "BlockType.h"
  2. #include "ItemType.h"
  3. #include "StaticRegistry.h"
  4. // block types
  5. #include "BasicBlocks.h"
  6. #include "Grass.h"
  7. #include "GrowingPlant.h"
  8. #include "NoBlock.h"
  9. #include "TreeSeblingBlock.h"
  10. // fluid blocks
  11. #include "FluidBlock.h"
  12. // dimensions
  13. #include "OverworldDimension.h"
  14. // entities
  15. #include "ItemEntity.h"
  16. #include "Player.h"
  17. // item skills
  18. #include "BasicItems.h"
  19. #include "PlayerHand.h"
  20. #include "StoneTool.h"
  21. // world updates
  22. #include "AddEntityUpdate.h"
  23. #include "EntityRemovedUpdate.h"
  24. // Multiblocks
  25. #include "Game.h"
  26. #include "Hoe.h"
  27. #include "LightSources.h"
  28. #include "MultiblockTree.h"
  29. using namespace Framework;
  30. void initializeBlockTypes()
  31. {
  32. new NoBlockBlockType(BlockTypeEnum::NO_BLOCK, &NoBlock::INSTANCE);
  33. new NoBlockBlockType(BlockTypeEnum::AIR, &AirBlock::INSTANCE);
  34. (new BasicBlockType(BlockTypeEnum::DIRT,
  35. ItemTypeEnum::DIRT,
  36. ModelInfo("cube",
  37. {"blocks.ltdb/dirt.png",
  38. "blocks.ltdb/dirt.png",
  39. "blocks.ltdb/dirt.png",
  40. "blocks.ltdb/dirt.png",
  41. "blocks.ltdb/lawn.png",
  42. "blocks.ltdb/dirt.png"}),
  43. "Dirt"))
  44. ->initializeDefault();
  45. (new BasicBlockType(BlockTypeEnum::STONE,
  46. ItemTypeEnum::STONE,
  47. ModelInfo("cube", "blocks.ltdb/stone.png", 6),
  48. "Stone"))
  49. ->setHardness(2.f)
  50. ->initializeDefault();
  51. (new BasicBlockType(BlockTypeEnum::SAND,
  52. ItemTypeEnum::SAND,
  53. ModelInfo("cube", "blocks.ltdb/sand.png", 6),
  54. "Sand"))
  55. ->setHardness(0.5f)
  56. ->initializeDefault();
  57. (new BasicBlockType(BlockTypeEnum::WOOD_OAK,
  58. ItemTypeEnum::WOOD_OAK,
  59. ModelInfo("cube", "blocks.ltdb/oak.png", 6),
  60. "Oak Wood"))
  61. ->setHardness(1.5f)
  62. ->initializeDefault();
  63. (new BasicBlockType(
  64. BlockTypeEnum::LEAVES_WOOD_OAK,
  65. ItemTypeEnum::LEAVES_WOOD_OAK,
  66. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  67. [](Vec3<int> pos) {
  68. AdditionalItemSpawningBlock* block
  69. = new AdditionalItemSpawningBlock(
  70. BlockTypeEnum::LEAVES_WOOD_OAK, 0, pos);
  71. block->addSpawn({1, 1, 0.015, ItemTypeEnum::SEBLING_WOOD_OAK});
  72. return (Block*)block;
  73. },
  74. "Oak Wood Leaves"))
  75. ->setHardness(0.1f)
  76. ->initializeDefault();
  77. (new BasicBlockType(BlockTypeEnum::GRAVEL,
  78. ItemTypeEnum::GRAVEL,
  79. ModelInfo("cube", "blocks.ltdb/gravel.png", 6),
  80. "Gravel"))
  81. ->setHardness(0.75f)
  82. ->initializeDefault();
  83. (new BasicBlockType(BlockTypeEnum::STONE_GRANITE,
  84. ItemTypeEnum::STONE_GRANITE,
  85. ModelInfo("cube", "blocks.ltdb/granite.png", 6),
  86. "Granite Stone"))
  87. ->setHardness(3.f)
  88. ->initializeDefault();
  89. (new BasicBlockType(BlockTypeEnum::STONE_COBBLE,
  90. ItemTypeEnum::STONE_COBBLE,
  91. ModelInfo("cube", "blocks.ltdb/cobble.png", 6),
  92. "Cobble Stone"))
  93. ->setHardness(1.f)
  94. ->initializeDefault();
  95. (new BasicBlockType(BlockTypeEnum::WOOD_BIRCH,
  96. ItemTypeEnum::WOOD_BIRCH,
  97. ModelInfo("cube", "blocks.ltdb/birch.png", 6),
  98. "Birch Wood"))
  99. ->setHardness(1.5f)
  100. ->initializeDefault();
  101. (new BasicBlockType(
  102. BlockTypeEnum::LEAVES_WOOD_BIRCH,
  103. ItemTypeEnum::LEAVES_WOOD_BIRCH,
  104. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  105. [](Vec3<int> pos) {
  106. AdditionalItemSpawningBlock* block
  107. = new AdditionalItemSpawningBlock(
  108. BlockTypeEnum::LEAVES_WOOD_BIRCH, 0, pos);
  109. block->addSpawn({1, 1, 0.03, ItemTypeEnum::SEBLING_WOOD_BIRCH});
  110. return (Block*)block;
  111. },
  112. "Birch Wood Leaves"))
  113. ->setHardness(0.1f)
  114. ->initializeDefault();
  115. (new BasicBlockType(BlockTypeEnum::WOOD_BEECH,
  116. ItemTypeEnum::WOOD_BEECH,
  117. ModelInfo("cube", "blocks.ltdb/beech.png", 6),
  118. "Beech Wood"))
  119. ->setHardness(1.5f)
  120. ->initializeDefault();
  121. (new BasicBlockType(
  122. BlockTypeEnum::LEAVES_WOOD_BEECH,
  123. ItemTypeEnum::LEAVES_WOOD_BEECH,
  124. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  125. [](Vec3<int> pos) {
  126. AdditionalItemSpawningBlock* block
  127. = new AdditionalItemSpawningBlock(
  128. BlockTypeEnum::LEAVES_WOOD_BEECH, 0, pos);
  129. block->addSpawn({1, 1, 0.02, ItemTypeEnum::SEBLING_WOOD_BEECH});
  130. return (Block*)block;
  131. },
  132. "Beech Wood Leaves"))
  133. ->setHardness(0.1f)
  134. ->initializeDefault();
  135. (new BasicBlockType(BlockTypeEnum::STONE_BASALT,
  136. ItemTypeEnum::STONE_BASALT,
  137. ModelInfo("cube", "blocks.ltdb/basalt.png", 6),
  138. "Basalt Stone"))
  139. ->setHardness(2.f)
  140. ->initializeDefault();
  141. (new BasicBlockType(BlockTypeEnum::WOOD_PINE,
  142. ItemTypeEnum::WOOD_PINE,
  143. ModelInfo("cube", "blocks.ltdb/pine.png", 6),
  144. "Pine Wood"))
  145. ->setHardness(1.4f)
  146. ->initializeDefault();
  147. (new BasicBlockType(
  148. BlockTypeEnum::LEAVES_WOOD_PINE,
  149. ItemTypeEnum::LEAVES_WOOD_PINE,
  150. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  151. [](Vec3<int> pos) {
  152. AdditionalItemSpawningBlock* block
  153. = new AdditionalItemSpawningBlock(
  154. BlockTypeEnum::LEAVES_WOOD_PINE, 0, pos);
  155. block->addSpawn({1, 1, 0.025, ItemTypeEnum::SEBLING_WOOD_PINE});
  156. return (Block*)block;
  157. },
  158. "Pine Wood Leaves"))
  159. ->setHardness(0.1f)
  160. ->initializeDefault();
  161. (new BasicLightSourceBlockType(BlockTypeEnum::TORCH,
  162. ItemTypeEnum::TORCH,
  163. ModelInfo("blocks.m3/torch", "blocks.ltdb/torch.png", 6),
  164. "Torch"))
  165. ->setHardness(0.f)
  166. ->setColor(0x00F69A54)
  167. ->initializeDefault();
  168. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_OAK,
  169. ItemTypeEnum::SEBLING_WOOD_OAK,
  170. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  171. BlockTypeEnum::WOOD_OAK,
  172. BlockTypeEnum::LEAVES_WOOD_OAK,
  173. "Oak Wood Sebling"))
  174. ->setHardness(0.1f)
  175. ->initializeDefault();
  176. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_BIRCH,
  177. ItemTypeEnum::SEBLING_WOOD_BIRCH,
  178. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  179. BlockTypeEnum::WOOD_BIRCH,
  180. BlockTypeEnum::LEAVES_WOOD_BIRCH,
  181. "Birch Wood Sebling"))
  182. ->setHardness(0.1f)
  183. ->initializeDefault();
  184. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_BEECH,
  185. ItemTypeEnum::SEBLING_WOOD_BEECH,
  186. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  187. BlockTypeEnum::WOOD_BEECH,
  188. BlockTypeEnum::LEAVES_WOOD_BEECH,
  189. "Beech Wood Sebling"))
  190. ->setHardness(0.1f)
  191. ->initializeDefault();
  192. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_PINE,
  193. ItemTypeEnum::SEBLING_WOOD_PINE,
  194. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  195. BlockTypeEnum::WOOD_PINE,
  196. BlockTypeEnum::LEAVES_WOOD_PINE,
  197. "Pine Wood Sebling"))
  198. ->setHardness(0.1f)
  199. ->initializeDefault();
  200. (new GrassBlockType(BlockTypeEnum::GRASS,
  201. ItemTypeEnum::GRASS,
  202. ModelInfo("grass", "blocks.ltdb/grass.png", 16).setTransparent(),
  203. "Grass"))
  204. ->initializeDefault();
  205. (new BasicBlockType(BlockTypeEnum::FARMLAND,
  206. ItemTypeEnum::DIRT,
  207. ModelInfo("cube",
  208. {"blocks.ltdb/dirt.png",
  209. "blocks.ltdb/dirt.png",
  210. "blocks.ltdb/dirt.png",
  211. "blocks.ltdb/dirt.png",
  212. "blocks.ltdb/farmland.png",
  213. "blocks.ltdb/dirt.png"}),
  214. "Farmland"))
  215. ->setTransparent(1)
  216. ->setHardness(0.1f)
  217. ->initializeDefault();
  218. (new GrowingPlantBlockType(BlockTypeEnum::WHEAT_SEED,
  219. ModelInfo("grass", "plants.ltdb/wheatseeds.png", 16).setTransparent(),
  220. "WheatSeeds",
  221. BlockTypeEnum::WHEAT,
  222. "Growing wheat",
  223. 18000))
  224. ->addGrowthState(0.2f,
  225. ModelInfo("grass", "plants.ltdb/wheatseedsa.png", 16)
  226. .setTransparent())
  227. ->addGrowthState(0.4f,
  228. ModelInfo("grass", "plants.ltdb/wheatseedsb.png", 16)
  229. .setTransparent())
  230. ->addGrowthState(0.6f,
  231. ModelInfo("grass", "plants.ltdb/wheatseedsc.png", 16)
  232. .setTransparent())
  233. ->addGrowthState(0.8f,
  234. ModelInfo("grass", "plants.ltdb/wheatseedsd.png", 16)
  235. .setTransparent())
  236. ->initializeDefault();
  237. (new BasicBlockType(
  238. BlockTypeEnum::WHEAT,
  239. ItemTypeEnum::WHEAT,
  240. ModelInfo("grass", "plants.ltdb/wheat.png", 16).setTransparent(),
  241. [](Vec3<int> pos) {
  242. AdditionalItemSpawningBlock* block
  243. = new AdditionalItemSpawningBlock(
  244. BlockTypeEnum::WHEAT, 0, pos);
  245. block->addSpawn({0, 4, 1.0, ItemTypeEnum::WHEAT});
  246. return (Block*)block;
  247. },
  248. "Wheat"))
  249. ->initializeDefault();
  250. new FluidBlockType(BlockTypeEnum::WATER, ModelInfo("fluid", "fluids.ltdb/water.png", 6), "Water");
  251. }
  252. void initializeItemTypes()
  253. {
  254. (new BasicBlockItemType(ItemTypeEnum::DIRT,
  255. "Dirt",
  256. 0,
  257. 0,
  258. ModelInfo("itemCube", "blocks.ltdb/dirt.png", 6),
  259. BlockTypeEnum::DIRT));
  260. (new BasicBlockItemType(ItemTypeEnum::STONE,
  261. "Stone",
  262. 0,
  263. 0,
  264. ModelInfo("itemCube", "blocks.ltdb/stone.png", 6),
  265. BlockTypeEnum::STONE))
  266. ->setHardness(2.f);
  267. (new BasicBlockItemType(ItemTypeEnum::SAND,
  268. "Sand",
  269. 0,
  270. 0,
  271. ModelInfo("itemCube", "blocks.ltdb/sand.png", 6),
  272. BlockTypeEnum::SAND))
  273. ->setHardness(0.5f);
  274. (new BasicBlockItemType(ItemTypeEnum::WOOD_OAK,
  275. "Oak",
  276. 0,
  277. 0,
  278. ModelInfo("itemCube", "blocks.ltdb/oak.png", 6),
  279. BlockTypeEnum::WOOD_OAK))
  280. ->setHardness(1.5f);
  281. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_OAK,
  282. "Oak Leaves",
  283. 0,
  284. 0,
  285. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  286. BlockTypeEnum::LEAVES_WOOD_OAK))
  287. ->setHardness(0.1f);
  288. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_OAK,
  289. "Oak Sebling",
  290. 0,
  291. 0,
  292. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  293. BlockTypeEnum::SEBLING_WOOD_OAK))
  294. ->setHardness(0.1f);
  295. (new BasicBlockItemType(ItemTypeEnum::GRAVEL,
  296. "Gravel",
  297. 0,
  298. 0,
  299. ModelInfo("itemCube", "blocks.ltdb/gravel.png", 6),
  300. BlockTypeEnum::GRAVEL))
  301. ->setHardness(0.75f);
  302. (new BasicBlockItemType(ItemTypeEnum::STONE_GRANITE,
  303. "Granite",
  304. 0,
  305. 0,
  306. ModelInfo("itemCube", "blocks.ltdb/granite.png", 6),
  307. BlockTypeEnum::STONE_GRANITE))
  308. ->setHardness(3.f);
  309. (new BasicBlockItemType(ItemTypeEnum::STONE_COBBLE,
  310. "Cobble",
  311. 0,
  312. 0,
  313. ModelInfo("itemCube", "blocks.ltdb/cobble.png", 6),
  314. BlockTypeEnum::STONE_COBBLE))
  315. ->setHardness(1.f);
  316. (new BasicBlockItemType(ItemTypeEnum::WOOD_BIRCH,
  317. "Birch",
  318. 0,
  319. 0,
  320. ModelInfo("itemCube", "blocks.ltdb/birch.png", 6),
  321. BlockTypeEnum::WOOD_BIRCH))
  322. ->setHardness(1.5f);
  323. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_BIRCH,
  324. "Birch Leaves",
  325. 0,
  326. 0,
  327. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  328. BlockTypeEnum::LEAVES_WOOD_BIRCH))
  329. ->setHardness(0.1f);
  330. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_BIRCH,
  331. "Birch Sebling",
  332. 0,
  333. 0,
  334. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  335. BlockTypeEnum::SEBLING_WOOD_BIRCH))
  336. ->setHardness(0.1f);
  337. (new BasicBlockItemType(ItemTypeEnum::WOOD_BEECH,
  338. "Beech",
  339. 0,
  340. 0,
  341. ModelInfo("itemCube", "blocks.ltdb/beech.png", 6),
  342. BlockTypeEnum::WOOD_BEECH))
  343. ->setHardness(1.5f);
  344. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_BEECH,
  345. "Beech Leaves",
  346. 0,
  347. 0,
  348. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  349. BlockTypeEnum::LEAVES_WOOD_BEECH))
  350. ->setHardness(0.1f);
  351. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_BEECH,
  352. "Beech Sebling",
  353. 0,
  354. 0,
  355. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  356. BlockTypeEnum::SEBLING_WOOD_BEECH))
  357. ->setHardness(0.1f);
  358. (new BasicBlockItemType(ItemTypeEnum::STONE_BASALT,
  359. "Basalt",
  360. 0,
  361. 0,
  362. ModelInfo("itemCube", "blocks.ltdb/basalt.png", 6),
  363. BlockTypeEnum::STONE_BASALT))
  364. ->setHardness(2.f);
  365. (new BasicBlockItemType(ItemTypeEnum::WOOD_PINE,
  366. "Pine",
  367. 0,
  368. 0,
  369. ModelInfo("itemCube", "blocks.ltdb/pine.png", 6),
  370. BlockTypeEnum::WOOD_PINE))
  371. ->setHardness(1.4f);
  372. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_PINE,
  373. "Pine Leaves",
  374. 0,
  375. 0,
  376. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  377. BlockTypeEnum::LEAVES_WOOD_PINE))
  378. ->setHardness(0.1f);
  379. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_PINE,
  380. "Pine Sebling",
  381. 0,
  382. 0,
  383. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  384. BlockTypeEnum::SEBLING_WOOD_PINE))
  385. ->setHardness(0.1f);
  386. (new LightSourceItemType(ItemTypeEnum::TORCH,
  387. "Torch",
  388. ModelInfo("items.m3/stick", "blocks.ltdb/torch.png", 6),
  389. BlockTypeEnum::TORCH))
  390. ->setColor(0x00F69A54);
  391. new PlayerHandItemType();
  392. new StoneToolItemType();
  393. (new NoBlockItemType(ItemTypeEnum::WOOD_STICK,
  394. "WoodenStick",
  395. 0,
  396. 0,
  397. ModelInfo("items.m3/stick", "items.ltdb/stick.png", 1),
  398. []() {
  399. return ItemType::createBasicItem(ItemTypeEnum::WOOD_STICK,
  400. "Wooden Stick",
  401. 1.f,
  402. 1.f,
  403. 10.f,
  404. 10.f,
  405. 0,
  406. 0,
  407. 0,
  408. 1,
  409. 0,
  410. 50);
  411. }));
  412. (new NoBlockItemType(ItemTypeEnum::RESIN,
  413. "Resin",
  414. 0,
  415. 0,
  416. ModelInfo("itemCube", "items.ltdb/resin.png", 6),
  417. []() {
  418. return ItemType::createBasicItem(ItemTypeEnum::RESIN,
  419. "Resin",
  420. 1.f,
  421. 1.f,
  422. 10.f,
  423. 10.f,
  424. 0,
  425. 0,
  426. 0,
  427. 1,
  428. 0,
  429. 50);
  430. }));
  431. (new NoBlockItemType(ItemTypeEnum::STONE_TOOL_BROKEN,
  432. "BrokenStoneTool",
  433. 0,
  434. 0,
  435. ModelInfo("itemCube", "blocks.ltdb/stone.png", 6),
  436. []() {
  437. return ItemType::createBasicItem(ItemTypeEnum::STONE_TOOL_BROKEN,
  438. "Broken Stone Tool",
  439. 100.f,
  440. 100.f,
  441. 100.f,
  442. 100.f,
  443. 0,
  444. 0,
  445. 0,
  446. 1,
  447. 0,
  448. 10);
  449. }));
  450. new HoeToolItemType();
  451. new NoBlockItemType(ItemTypeEnum::BROKEN_HOE,
  452. "BrokenHoe",
  453. 0,
  454. 0,
  455. ModelInfo("tools.m3/hoe", "tools.ltdb/stonehoe", 1),
  456. []() {
  457. return ItemType::createBasicItem(ItemTypeEnum::STONE_TOOL_BROKEN,
  458. "Broken Hoe",
  459. 100.f,
  460. 100.f,
  461. 100.f,
  462. 100.f,
  463. 0,
  464. 0,
  465. 0,
  466. 1,
  467. 0,
  468. 10);
  469. });
  470. (new NoBlockItemType(ItemTypeEnum::FLINT,
  471. "Flint",
  472. 0,
  473. 0,
  474. ModelInfo("items.m3/flint", "items.ltdb/flint.png", 1),
  475. []() {
  476. return ItemType::createBasicItem(ItemTypeEnum::FLINT,
  477. "Flint",
  478. 1.f,
  479. 1.f,
  480. 10.f,
  481. 10.f,
  482. 0,
  483. 0,
  484. 0,
  485. 1,
  486. 0,
  487. 50);
  488. }));
  489. (new BasicBlockItemType(ItemTypeEnum::WHEAT_SEED,
  490. "Wheat Seeds",
  491. 0,
  492. 0,
  493. ModelInfo("grass", "plants.ltdb/wheatseeds.png", 16),
  494. BlockTypeEnum::WHEAT_SEED))
  495. ->setHardness(0.1f)
  496. ->setPlacableProof(
  497. [](const Item* self,
  498. int dimensionId,
  499. Framework::Vec3<int> worldPos) {
  500. if (worldPos.z > 0)
  501. {
  502. auto below = Game::INSTANCE->zBlockAt(
  503. worldPos + getDirection(Direction::BOTTOM),
  504. dimensionId);
  505. return (below.isA()
  506. && below.getA()->zBlockType()->getId()
  507. == BlockTypeEnum::FARMLAND)
  508. || (below.isB()
  509. && below.getB() == BlockTypeEnum::FARMLAND);
  510. }
  511. return (bool)0;
  512. },
  513. 1);
  514. (new NoBlockItemType(ItemTypeEnum::WHEAT,
  515. "Wheat",
  516. 0,
  517. 0,
  518. ModelInfo("grass", "plants.ltdb/wheat.png", 16),
  519. []() {
  520. Item *item = ItemType::createBasicItem(ItemTypeEnum::WHEAT,
  521. "Wheat",
  522. 1.f,
  523. 1.f,
  524. 10.f,
  525. 10.f,
  526. 1,
  527. 0,
  528. 0,
  529. 1,
  530. 0,
  531. 50);
  532. item->setFoodEffect([](Entity* zEntity) {
  533. zEntity->setHunger(zEntity->getHunger() + 0.5f);
  534. zEntity->setThirst(zEntity->getThirst() + 1.f); // TODO: remove thirst addition when water exists
  535. });
  536. return item;
  537. }));
  538. }
  539. void initializeEntityTypes()
  540. {
  541. new PlayerEntityType();
  542. new ItemEntityType();
  543. }
  544. void initializeDimensions()
  545. {
  546. new OverworldDimension();
  547. }
  548. void initializeMultiblockTypes()
  549. {
  550. new MultiblockTreeStructureType();
  551. }