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- #pragma once
- #include <Text.h>
- class Entity;
- class EffectFactory;
- class Effect : public virtual Framework::ReferenceCounter
- {
- private:
- Framework::Text name;
- float duration;
- Effect( Entity* zTarget );
- public:
- ~Effect();
- virtual void tick();
- Framework::Text getName() const;
- float getDuration() const;
- friend EffectFactory;
- };
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