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- #pragma once
- #include "WorldUpdate.h"
- #include "Entity.h"
- class AddEntityUpdate : public WorldUpdate
- {
- private:
- Entity* entity;
- protected:
- void write( Framework::StreamWriter* zWriter ) override;
- public:
- AddEntityUpdate( Entity* entity, int dimension );
- ~AddEntityUpdate();
- void onUpdate( Dimension* zDimension ) override;
- };
- class AddEntityUpdateType : WorldUpdateType
- {
- REGISTRABLE( AddEntityUpdateType )
- protected:
- AddEntityUpdateType();
- };
- REGISTER( AddEntityUpdateType, WorldUpdateType )
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