Dimension.h 1.0 KB

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  1. #pragma once
  2. #include <Punkt.h>
  3. #include <Reader.h>
  4. #include "Chunk.h"
  5. #include "NetworkResponse.h"
  6. class Dimension : public virtual Framework::ReferenceCounter
  7. {
  8. private:
  9. int dimensionId;
  10. float gravity;
  11. Framework::Trie<Chunk>* chunks;
  12. Framework::Array<Chunk*> chunkList;
  13. Framework::RCArray<Entity>* entities;
  14. void getAddrOf( Framework::Punkt cPos, char* addr ) const;
  15. void getAddrOfWorld( Framework::Punkt wPos, char* addr ) const;
  16. public:
  17. Dimension( int id );
  18. ~Dimension();
  19. void api( Framework::StreamReader* zRequest, NetworkResponse* zResponse );
  20. void tickEntities( Game* zGame );
  21. Framework::Either<Block*, int> zBlock( Framework::Vec3<int> location, const Game* zGame );
  22. void addEntity( Entity* entity );
  23. void setChunk( Chunk* chunk, Framework::Punkt center );
  24. void save( Framework::Text worldDir ) const;
  25. int getDimensionId() const;
  26. bool hasChunck( int x, int y ) const;
  27. Chunk* zChunk( Framework::Punkt wPos ) const;
  28. float getGravity() const;
  29. void removeOldChunks();
  30. };