#pragma once #include #include #include "Area.h" #include "DimensionGenerator.h" class WorldGenerator : public Framework::Thread { private: Framework::Critical cs; Framework::Array requestQueue; Framework::RCArray dimensionGenerators; bool exit; int seed; DimensionGenerator* zGenerator(int dimensionId); public: WorldGenerator(int seed); ~WorldGenerator(); Dimension *createDimension(int dimensionId); void thread() override; void requestGeneration(Area request); void exitAndWait(); Framework::Either generateSingleBlock( Framework::Vec3 location, int dimensionId); bool spawnStructure(Framework::Vec3 location, int dimensionId, std::function filter); };