#include "LightSources.h" #include "Game.h" LightSourceItem::LightSourceItem( int itemType, int blockType, Framework::Text name) : BasicBlockItem(itemType, blockType, name, 0), color(0XFFFFFFFF) {} bool LightSourceItem::canBeStackedWith(const Item* zItem) const { const LightSourceItem* other = dynamic_cast(zItem); return BasicBlockItem::canBeStackedWith(zItem) && other->color == color; } LightSourceItemType::LightSourceItemType(Framework::Text name, ModelInfo* model, Framework::Text blockTypeName, int maxStackSize, Framework::RCArray groups) : BasicBlockItemType(name, model, true, true, 0.f, 1.f, blockTypeName, 0, maxStackSize, groups) {} void LightSourceItemType::loadSuperItem( Item* zItem, Framework::StreamReader* zReader) const { LightSourceItem* item = dynamic_cast(zItem); zReader->lese((char*)&item->color, 4); BasicBlockItemType::loadSuperItem(zItem, zReader); } void LightSourceItemType::saveSuperItem( const Item* zItem, Framework::StreamWriter* zWriter) const { const LightSourceItem* item = dynamic_cast(zItem); zWriter->schreibe((char*)&item->color, 4); BasicBlockItemType::saveSuperItem(zItem, zWriter); } Item* LightSourceItemType::createItem() const { LightSourceItem* item = new LightSourceItem(id, getBlockTypeId(), name); item->color = color; return item; } LightSourceItemType* LightSourceItemType::setColor(int color) { this->color = color; return this; } BasicLightSource::BasicLightSource( int typeId, Framework::Vec3 pos, int dimensionId) : Block(typeId, pos, dimensionId, false) {} void BasicLightSource::setLight(int light) { lightEmisionColor[0] = (unsigned char)((light >> 16) & 0xFF); lightEmisionColor[1] = (unsigned char)((light >> 8) & 0xFF); lightEmisionColor[2] = (unsigned char)(light & 0xFF); } bool BasicLightSource::onTick(TickQueue* zQueue, int numTicks, bool& blocked) { return 0; } void BasicLightSource::onPostTick() {} BasicLightSourceBlockType::BasicLightSourceBlockType() : BlockType(), itemTypeName(), itemTypeId(0), transparent(1), passable(1), interactable(1), lightColor(0XFFFFFFFF) {} void BasicLightSourceBlockType::createSuperBlock( Block* zBlock, Item* zItem) const { BlockType::createSuperBlock(zBlock, zItem); BasicLightSource* block = dynamic_cast(zBlock); block->transparent = transparent; block->passable = passable; block->hp = (float)getInitialMaxHP(); block->maxHP = (float)getInitialMaxHP(); block->hardness = getHardness(); block->speedModifier = 1; block->interactable = interactable; block->setLight(lightColor); if (zItem) { dynamic_cast(zBlock)->setLight( dynamic_cast(zItem)->color); } } void BasicLightSourceBlockType::loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const { BlockType::loadSuperBlock(zBlock, zReader, dimensionId); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::loadSuperBlock was called with a " "block witch is not an instance of BasicLightSource"; zReader->lese((char*)&block->lightEmisionColor, 4); } void BasicLightSourceBlockType::saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter) const { BlockType::saveSuperBlock(zBlock, zWriter); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::saveSuperBlock was called with a " "block witch is not an instance of BasicLightSource"; zWriter->schreibe((char*)&block->lightEmisionColor, 4); } bool BasicLightSourceBlockType::initialize(Game* zGame) { if (itemTypeName.getLength()) { itemTypeId = zGame->getItemTypeId(itemTypeName); } else { itemTypeId = 0; } return itemTypeId >= 0 && BlockType::initialize(zGame); } Block* BasicLightSourceBlockType::createBlock( Framework::Vec3 position, int dimensionId) const { return new BasicLightSource(getId(), position, dimensionId); } Item* BasicLightSourceBlockType::createItem() const { return Game::INSTANCE->zItemType(itemTypeId)->createItem(); } ItemType* BasicLightSourceBlockType::createItemType() const { return (new LightSourceItemType(getItemTypeName(), new ModelInfo(zModel()->getModelPath(), zModel()->getTexturePaths(), zModel()->isTransparent(), zModel()->getSize() / 2.f), getName(), 50, getGroupNames())) ->setColor(0x00F69A54); } void BasicLightSourceBlockType::setItemTypeName(Framework::Text itemTypeName) { this->itemTypeName = itemTypeName; } Framework::Text BasicLightSourceBlockType::getItemTypeName() const { return itemTypeName; } void BasicLightSourceBlockType::setTransparent(bool transparent) { this->transparent = transparent; } bool BasicLightSourceBlockType::isTransparent() const { return transparent; } void BasicLightSourceBlockType::setPassable(bool passable) { this->passable = passable; } bool BasicLightSourceBlockType::isPassable() const { return passable; } void BasicLightSourceBlockType::setInteractable(bool interactable) { this->interactable = interactable; } bool BasicLightSourceBlockType::isInteractable() const { return interactable; } void BasicLightSourceBlockType::setLightColor(int lightColor) { this->lightColor = lightColor; } int BasicLightSourceBlockType::getLightColor() const { return lightColor; } BasicLightSourceBlockTypeFactory::BasicLightSourceBlockTypeFactory() : BlockTypeFactoryBase() {} BasicLightSourceBlockType* BasicLightSourceBlockTypeFactory::createValue( Framework::JSON::JSONObject* zJson) const { return new BasicLightSourceBlockType(); } void BasicLightSourceBlockTypeFactory::fromJson( BasicLightSourceBlockType* zResult, Framework::JSON::JSONObject* zJson) const { zResult->setItemTypeName(zJson->zValue("itemType")->asString()->getString()); zResult->setTransparent(zJson->zValue("transparent")->asBool()->getBool()); zResult->setPassable(zJson->zValue("passable")->asBool()->getBool()); zResult->setInteractable( zJson->zValue("interactable")->asBool()->getBool()); zResult->setLightColor( (int)zJson->zValue("lightColor")->asString()->getString()); BlockTypeFactoryBase::fromJson(zResult, zJson); } void BasicLightSourceBlockTypeFactory::toJson( BasicLightSourceBlockType* zObject, Framework::JSON::JSONObject* zResult) const { zResult->addValue("itemType", new Framework::JSON::JSONString(zObject->getItemTypeName())); zResult->addValue( "transparent", new Framework::JSON::JSONBool(zObject->isTransparent())); zResult->addValue( "passable", new Framework::JSON::JSONBool(zObject->isPassable())); zResult->addValue("interactable", new Framework::JSON::JSONBool(zObject->isInteractable())); zResult->addValue("lightColor", new Framework::JSON::JSONString(zObject->getLightColor())); BlockTypeFactoryBase::toJson(zObject, zResult); } JSONObjectValidationBuilder* BasicLightSourceBlockTypeFactory::addToValidator( JSONObjectValidationBuilder* builder) const { return BlockTypeFactoryBase::addToValidator( builder->withRequiredString("itemType") ->finishString() ->withRequiredBool("transparent") ->withDefault(true) ->finishBool() ->withRequiredBool("passable") ->withDefault(true) ->finishBool() ->withRequiredBool("interactable") ->withDefault(true) ->finishBool() ->withRequiredString("lightColor") ->finishString()); } Framework::Text BasicLightSourceBlockTypeFactory::getTypeToken() const { return "lightSource"; }