#pragma once #include "FastNoiseLite.h" #include "Noise.h" class FastNoiseWrapper : public Noise { private: int seed; float multiplier; FastNoiseLite* noise; public: FastNoiseWrapper(FastNoiseLite* noise, int seed); ~FastNoiseWrapper(); void setMultiplier(float multiplier); int getSeed() const; double getNoise(double x, double y, double z); };