#include "FastNoiseWrapper.h" FastNoiseWrapper::FastNoiseWrapper(FastNoiseLite* noise, int seed) { this->noise = noise; this->seed = seed; this->multiplier = 1.f; } FastNoiseWrapper::~FastNoiseWrapper() { delete noise; } void FastNoiseWrapper::setMultiplier(float multiplier) { assert(multiplier > 0); this->multiplier = multiplier; } int FastNoiseWrapper::getSeed() const { return seed; } double FastNoiseWrapper::getNoise(double x, double y, double z) { // scale the noise from 0 to 1 return (noise->GetNoise(x * multiplier, y * multiplier, z * multiplier) + 1) / 2; }