#include "FactorizeNoise.h" FactorizeNoise::FactorizeNoise(Noise* a, Noise* b, double factorA) : Noise(), noiseA(a), noiseB(b), factorA(factorA) {} FactorizeNoise::~FactorizeNoise() { noiseA->release(); noiseB->release(); } int FactorizeNoise::getSeed() const { return noiseA->getSeed(); } double FactorizeNoise::getNoise(double x, double y, double z) { return noiseA->getNoise(x, y, z) * factorA + noiseB->getNoise(x, y, z) * (1 - factorA); }