#include "WorldUpdate.h" WorldUpdate::WorldUpdate(int type, int dimensionId, Framework::Vec3 minAffected, Framework::Vec3 maxAffected) : ReferenceCounter(), affectedDimensionId(dimensionId), minAffected(minAffected), maxAffected(maxAffected), type(type) {} void WorldUpdate::writeAndCheck(Framework::StreamWriter* zWriter) { zWriter->schreibe((char*)&type, 4); this->write(zWriter); zWriter->schreibe((char*)&type, 4); } int WorldUpdate::getAffectedDimension() const { return affectedDimensionId; } const Framework::Vec3& WorldUpdate::getMinAffectedPoint() const { return minAffected; } const Framework::Vec3& WorldUpdate::getMaxAffectedPoint() const { return maxAffected; } int WorldUpdate::getType() const { return type; } int WorldUpdate::distanceTo(int x, int y) const { int xDist = MIN(abs(x - minAffected.x), abs(x - maxAffected.x)); int yDist = MIN(abs(y - minAffected.y), abs(y - maxAffected.y)); if (x >= minAffected.x && x <= maxAffected.x) xDist = 0; if (y >= minAffected.y && y <= maxAffected.y) yDist = 0; return MIN(xDist, yDist); }