#pragma once #include "Block.h" class TreeSeblingBlockType; class TreeSeblingBlock : public Block { private: float seblingTicks; int seblingTicksMax; const BlockType* wood; const BlockType* leaves; public: TreeSeblingBlock(int typeId, const ItemType* zTool, Framework::Vec3 pos, int dimensionId, const BlockType* wood, const BlockType* leaves); virtual bool onTick( TickQueue* zQueue, int numTicks, bool& blocked) override; virtual void onPostTick() override; virtual Framework::Text getTargetUIML(); friend TreeSeblingBlockType; }; class TreeSeblingBlockType : public BlockType { private: int itemType; bool transparent; bool passable; float hardness; const ItemType* zTool; float speedModifier; bool interactable; int woodType; int leavesType; protected: virtual void createSuperBlock(Block* zBlock, Item* zItem ) const override; virtual void loadSuperBlock(Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const override; virtual void saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter) const override; virtual Item* createItem() const override; virtual Block* createBlock(Framework::Vec3 position, int dimensionId) const override; public: TreeSeblingBlockType(int typeId, int itemTypeId, ModelInfo model, int woodType, int leavesType, const char* name, int mapColor); TreeSeblingBlockType* setHardness(float hardness); };