#pragma once #include #include #include class ModelInfo { private: Framework::Text modelPath; Framework::RCArray texturePaths; bool transparent; public: ModelInfo(const char* modelPath, const char* texturPath, int textureCount); ModelInfo( const char* modelPath, std::initializer_list texturePaths); ModelInfo(const ModelInfo& right); ModelInfo& operator=(const ModelInfo& right); void writeTo(Framework::StreamWriter* zWriter) const; ModelInfo& setTransparent(); };