#include "LightSources.h" LightSourceItem::LightSourceItem(int itemType, int blockType, const char* name) : BasicBlockItem(itemType, blockType, name), color(0XFFFFFFFF) {} bool LightSourceItem::canBeStackedWith(const Item* zItem) const { const LightSourceItem* other = dynamic_cast(zItem); return BasicBlockItem::canBeStackedWith(zItem) && other->color == color; } LightSourceItemType::LightSourceItemType( int id, const char* name, const ModelInfo model, int blockTypeId) : BasicBlockItemType(id, name, 0, 0, model, blockTypeId) { transparent = 1; passable = 1; hardness = 0; } void LightSourceItemType::loadSuperItem( Item* zItem, Framework::StreamReader* zReader) const { LightSourceItem* item = dynamic_cast(zItem); zReader->lese((char*)&item->color, 4); BasicBlockItemType::loadSuperItem(zItem, zReader); } void LightSourceItemType::saveSuperItem( const Item* zItem, Framework::StreamWriter* zWriter) const { const LightSourceItem* item = dynamic_cast(zItem); zWriter->schreibe((char*)&item->color, 4); BasicBlockItemType::saveSuperItem(zItem, zWriter); } Item* LightSourceItemType::createItem() const { LightSourceItem* item = new LightSourceItem(id, blockTypeId, name); item->color = color; return item; } LightSourceItemType* LightSourceItemType::setColor(int color) { this->color = color; return this; } BasicLightSource::BasicLightSource( int typeId, Framework::Vec3 pos, int dimensionId) : Block(typeId, 0, pos, dimensionId, 0) {} void BasicLightSource::setLight(int light) { lightEmisionColor[0] = (unsigned char)((light >> 16) & 0xFF); lightEmisionColor[1] = (unsigned char)((light >> 8) & 0xFF); lightEmisionColor[2] = (unsigned char)(light & 0xFF); } bool BasicLightSource::onTick(TickQueue* zQueue, int numTicks, bool& blocked) { return 0; } void BasicLightSource::onPostTick() {} BasicLightSourceBlockType::BasicLightSourceBlockType( int typeId, int itemTypeId, ModelInfo model, const char* name) : BlockType(typeId, 0, model, 1, 1, 1, name, false, color), itemType(itemTypeId), transparent(1), passable(1), hardness(1.f), interactable(1) {} void BasicLightSourceBlockType::createSuperBlock( Block* zBlock, Item* zItem) const { BlockType::createSuperBlock(zBlock, zItem); BasicLightSource* block = dynamic_cast(zBlock); block->transparent = transparent; block->passable = passable; block->hp = (float)getInitialMaxHP(); block->maxHP = (float)getInitialMaxHP(); block->hardness = hardness; block->zTool = 0; block->speedModifier = 1; block->interactable = interactable; block->setLight(color); if (zItem) { dynamic_cast(zBlock)->setLight( dynamic_cast(zItem)->color); } } void BasicLightSourceBlockType::loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const { BlockType::loadSuperBlock(zBlock, zReader, dimensionId); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::loadSuperBlock was called with a " "block witch is not an instance of BasicLightSource"; zReader->lese((char*)&block->lightEmisionColor, 4); } void BasicLightSourceBlockType::saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter) const { BlockType::saveSuperBlock(zBlock, zWriter); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::saveSuperBlock was called with a " "block witch is not an instance of BasicLightSource"; zWriter->schreibe((char*)&block->lightEmisionColor, 4); } Block* BasicLightSourceBlockType::createBlock( Framework::Vec3 position, int dimensionId) const { return new BasicLightSource(getId(), position, dimensionId); } Item* BasicLightSourceBlockType::createItem() const { return StaticRegistry::INSTANCE.zElement(itemType)->createItem(); } BasicLightSourceBlockType* BasicLightSourceBlockType::setHardness( float hardness) { this->hardness = hardness; return this; } BasicLightSourceBlockType* BasicLightSourceBlockType::setColor(int color) { this->color = color; this->initialMapColor = color; return this; }