#pragma once #include #include #include class Item; class ItemType; class ItemSlot; class ItemFilter : public virtual Framework::ReferenceCounter { public: ItemFilter(); virtual bool matchItem(const Item* zItem) const; virtual bool matchSourceSlot(ItemSlot* zSlot) const; virtual bool matchTargetSlot(ItemSlot* zSlot) const; virtual Framework::Text getLogicUIML() const = 0; }; class CombinedItemFilter : public ItemFilter { private: ItemFilter* filterA; ItemFilter* filterB; std::function op; public: CombinedItemFilter(ItemFilter* filterA, ItemFilter* filterB, std::function op); ~CombinedItemFilter(); bool matchItem(const Item* zItem) const override; bool matchSourceSlot(ItemSlot* zSlot) const override; bool matchTargetSlot(ItemSlot* zSlot) const override; Framework::Text getLogicUIML() const override; }; class AnyItemFilter : public ItemFilter { public: AnyItemFilter(); bool matchItem(const Item* zItem) const override; Framework::Text getLogicUIML() const override; }; class TypeItemFilter : public ItemFilter { private: const ItemType* zType; public: TypeItemFilter(const ItemType* zType); bool matchItem(const Item* zItem) const override; Framework::Text getLogicUIML() const override; }; class SpecificSlotFilter : public ItemFilter { private: int sourceSlotId; int targetSlotId; public: SpecificSlotFilter(int sourceSlotId, int targetSlotId); bool matchSourceSlot(ItemSlot* zSlot) const override; bool matchTargetSlot(ItemSlot* zSlot) const override; Framework::Text getLogicUIML() const override; }; class SourceSlotBlacklistFilter : public ItemFilter { private: Framework::Array blackList; public: SourceSlotBlacklistFilter(); void addBlackListSlotId(int id); bool matchSourceSlot(ItemSlot* zSlot) const override; bool matchTargetSlot(ItemSlot* zSlot) const override; Framework::Text getLogicUIML() const override; }; class TargetSlotBlacklistFilter : public ItemFilter { private: Framework::Array blackList; public: TargetSlotBlacklistFilter(); void addBlackListSlotId(int id); bool matchSourceSlot(ItemSlot* zSlot) const override; bool matchTargetSlot(ItemSlot* zSlot) const override; Framework::Text getLogicUIML() const override; };