#include "LightSources.h" LightSourceItem::LightSourceItem(const ItemType* zType, const BlockType* zPlacedBlockType, const char* name) : BasicBlockItem(zType, zPlacedBlockType, name), color(0XFFFFFFFF) {} bool LightSourceItem::canBeStackedWith(const Item* zItem) const { const LightSourceItem* other = dynamic_cast(zItem); return BasicBlockItem::canBeStackedWith(zItem) && other->color == color; } LightSourceItemType::LightSourceItemType(int id, const char* name, const ModelInfo model) :BasicBlockItemType(id, name, 0, 0, model) {} void LightSourceItemType::loadSuperItem(Item* zItem, Framework::StreamReader* zReader) const { LightSourceItem* item = dynamic_cast(zItem); zReader->lese((char*)&item->color, 4); BasicBlockItemType::loadSuperItem(zItem, zReader); } void LightSourceItemType::saveSuperItem(const Item* zItem, Framework::StreamWriter* zWriter) const { const LightSourceItem* item = dynamic_cast(zItem); zWriter->schreibe((char*)&item->color, 4); BasicBlockItemType::saveSuperItem(zItem, zWriter); } void LightSourceItemType::initializeItem(LightSourceItem* zItem, int color, bool transparent, bool passable, float hardness, int toolId, float speedModifier) const { zItem->color = color; BasicBlockItemType::initializeItem(zItem, transparent, passable, hardness, toolId, speedModifier); } BasicLightSource::BasicLightSource(const BlockType* zType, Framework::Vec3 pos) : Block(zType, 0, pos, 0) {} void BasicLightSource::setLight(int light) { lightEmisionColor[0] = (unsigned char)((light >> 16) & 0xFF); lightEmisionColor[1] = (unsigned char)((light >> 8) & 0xFF); lightEmisionColor[2] = (unsigned char)(light & 0xFF); } bool BasicLightSource::onTick(TickQueue* zQueue, int numTicks, bool& blocked) { return 0; } void BasicLightSource::onPostTick() {} BasicLightSourceBlockType::BasicLightSourceBlockType(int typeId, int itemTypeId, ModelInfo model) : BlockType(typeId, 0, model, 1, 1, 1), itemType(itemTypeId), transparent(1), passable(1), hardness(1.f), interactable(1) {} void BasicLightSourceBlockType::createSuperBlock(Block* zBlock, Item* zItem) const { BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::createSuperBlock was called with a block witch is not an instance of BasicLightSource"; block->transparent = transparent; block->passable = passable; block->hp = (float)getInitialMaxHP(); block->maxHP = (float)getInitialMaxHP(); block->hardness = hardness; block->zTool = 0; block->speedModifier = 1; block->interactable = interactable; block->setLight(color); BlockType::createSuperBlock(zBlock, zItem); if (zItem) { dynamic_cast(zBlock)->setLight(dynamic_cast(zItem)->color); } } void BasicLightSourceBlockType::loadSuperBlock(Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const { BlockType::loadSuperBlock(zBlock, zReader, dimensionId); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::loadSuperBlock was called with a block witch is not an instance of BasicLightSource"; zReader->lese((char*)&block->lightEmisionColor, 4); } void BasicLightSourceBlockType::saveSuperBlock(Block* zBlock, Framework::StreamWriter* zWriter) const { BlockType::saveSuperBlock(zBlock, zWriter); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::saveSuperBlock was called with a block witch is not an instance of BasicLightSource"; zWriter->schreibe((char*)&block->lightEmisionColor, 4); } Block* BasicLightSourceBlockType::createBlock(Framework::Vec3 position) const { return new BasicLightSource(this, position); } Item* BasicLightSourceBlockType::createItem() const { return StaticRegistry::INSTANCE.zElement(itemType)->createItem(); } TorchBlockItemType::TorchBlockItemType() : LightSourceItemType(ID, "Torch", ModelInfo("items.m3/stick", "blocks.ltdb/torch.png", 6)) {} Item* TorchBlockItemType::createItem() const { LightSourceItem* item = new LightSourceItem(this, TorchBlockType::INSTANCE, "Torch"); initializeItem(item, 0x00F69A54); return item; } TorchBlockType::TorchBlockType() : BasicLightSourceBlockType(ID, TorchBlockItemType::ID, ModelInfo("blocks.m3/torch", "blocks.ltdb/torch.png", 6)) { hardness = 0.f; color = 0x00F69A54; defaultBlock = createBlockAt({ 0, 0, 0 }, 0); }