#include "WorldUpdate.h" WorldUpdate::WorldUpdate( int dimensionId, Framework::Vec3 minAffected, Framework::Vec3 maxAffected ) : ReferenceCounter(), affectedDimensionId( dimensionId ), minAffected( minAffected ), maxAffected( maxAffected ) {} int WorldUpdate::getAffectedDimension() const { return affectedDimensionId; } const Framework::Vec3& WorldUpdate::getMinAffectedPoint() const { return minAffected; } const Framework::Vec3& WorldUpdate::getMaxAffectedPoint() const { return maxAffected; } WorldUpdateType::WorldUpdateType( int id ) : ReferenceCounter() { StaticRegistry::INSTANCE.registerT( this, id ); }