#include "ItemSkill.h" BasicItemSkill::BasicItemSkill( float maxXP, float durabilityModifier, float speedModifier, float luckModifier, float staminaModifier, float hungerModifier, float xpIncrease ) : ReferenceCounter(), level( 1 ), xp( 0 ), maxXP( maxXP ), durabilityModifier( durabilityModifier ), speedModifier( speedModifier ), luckModifier( luckModifier ), staminaModifier( staminaModifier ), hungerModifier( hungerModifier ) {} void BasicItemSkill::use( Entity* zActor, Block* zTarget, Dimension* zDimension ) {} void BasicItemSkill::use( Entity* zActor, Entity* zTarget, Dimension* zDimension ) {}